On Wed, 8 Apr 2015, Tanner Swett wrote:
> On Thu, Mar 26, 2015 at 3:38 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> > In all seriousness, I think most dead periods ended when someone put forward
> > a new Proposal with a set of new rules for a new Game Play idea, and also 
> > ran
> > it long enough to work out the bugs in the idea.  If the game is relatively
> > easy to get into, enough other "waiting players" tended to jump right in.
> >
> > We saw it begin to happen with the Dungeon Master a couple months ago; 
> > people
> > jumped in.  But then a bug happened, and the original D.M. didn't care 
> > enough
> > (or have the time) to fix it, so it just died out when e didn't do so.
> 
> I have a tendency to alternate between putting several hours a week
> into Agora and not playing at all. Maybe I should try to consistently
> put in exactly one hour a week, or something like that. Y'know, after
> I get everything *else* in my life sorted out. Which I'm going to have
> done, like, any month now.

Sorry, wasn't meant as a dig... I flaked out running last year's game myself. 
-G.



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