On Wed, 8 Apr 2015, Tanner Swett wrote: > On Thu, Mar 26, 2015 at 3:38 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > > In all seriousness, I think most dead periods ended when someone put forward > > a new Proposal with a set of new rules for a new Game Play idea, and also > > ran > > it long enough to work out the bugs in the idea. If the game is relatively > > easy to get into, enough other "waiting players" tended to jump right in. > > > > We saw it begin to happen with the Dungeon Master a couple months ago; > > people > > jumped in. But then a bug happened, and the original D.M. didn't care > > enough > > (or have the time) to fix it, so it just died out when e didn't do so. > > I have a tendency to alternate between putting several hours a week > into Agora and not playing at all. Maybe I should try to consistently > put in exactly one hour a week, or something like that. Y'know, after > I get everything *else* in my life sorted out. Which I'm going to have > done, like, any month now.
Sorry, wasn't meant as a dig... I flaked out running last year's game myself. -G.