On Fri, Jun 13, 2014 at 4:30 PM, Jonathan Rouillard <[email protected]> wrote: > > I means that it's attached to something that'll prevent it from moving > around too much. > > ...oh, you mean in game. Well, quoting Rule 1688, "Power": > > A Rule that secures a change, action, or value (hereafter the > securing Rule) thereby makes it IMPOSSIBLE to perform that > change or action, or to set or modify that value, except as > allowed by an Instrument with Power greater than or equal to the > change's Power Threshold. This Threshold defaults to the > securing Rule's Power, but CAN be lowered as allowed by that > Rule (including by the Rule itself). > > So yeah, if T is secured with Power 3, you can only change T using > something that has *at least* Power 3. Which, in a way, *is* attaching > T to a rule to prevent it from changing too much, so I guess I wasn't > too far off. (^_^) > > ~ Bloody Ocean
That's what I thought, but does that mean Rule 2130 (How to be shown to the door) does not work because it is a Power 2 rule? -Henri

