On Fri, Jun 13, 2014 at 4:30 PM, Jonathan Rouillard
<[email protected]> wrote:
>
> I means that it's attached to something that'll prevent it from moving
> around too much.
>
> ...oh, you mean in game. Well, quoting Rule 1688, "Power":
>
>       A Rule that secures a change, action, or value (hereafter the
>       securing Rule) thereby makes it IMPOSSIBLE to perform that
>       change or action, or to set or modify that value, except as
>       allowed by an Instrument with Power greater than or equal to the
>       change's Power Threshold.  This Threshold defaults to the
>       securing Rule's Power, but CAN be lowered as allowed by that
>       Rule (including by the Rule itself).
>
> So yeah, if T is secured with Power 3, you can only change T using
> something that has *at least* Power 3. Which, in a way, *is* attaching
> T to a rule to prevent it from changing too much, so I guess I wasn't
> too far off. (^_^)
>
> ~ Bloody Ocean

That's what I thought, but does that mean Rule 2130 (How to be shown
to the door) does not work because it is a Power 2 rule?

-Henri

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