I'll write a second draft then. Shouldn't we have some better guidelines as to 
what makes a paper eligible for a certain degree? Or do such guidelines already 
exist? Is it based on previously submitted papers? 

-Thimblefox

> Am 23.02.2014 um 22:20 schrieb Kerim Aydin <[email protected]>:
> 
> 
> 
> Under the new Degree Rule (R1367), degrees SHOULD be explicitly subject
> to peer review.
> 
> I know at least one conversation has occurred.  As Herald, I:
>   (1) encourage more critique, and;
>   (2) greatly encourage thimblefox to produce a second version that
>       responds to comments so far.
> 
> Content aside, I think the length and depth of this submission (about 
> equivalent to a long judgement) would be appropriate for an Associate's 
> Degree.  Happy to discuss this!
> 
> I'll intend to award an A.N. following some more time for discussion,
> provided a second draft is produced that responds to peer review.  Note 
> that any player CAN make the intent if they disagree with the process, 
> though I suggest coordination... I'm doing this under a SHOULD, not 
> under a MUST.
> 
> 
>> On Sat, 15 Feb 2014, Brian Blomlie wrote:
>> I’d like to sign myself up on the judges’ list. Also I’m applying for a 
>> degree for my paper.
>> 
>> My paper for your consideration:
>> 
>> „On contradictions arising from assuming that winning by escape velocity 
>> ends the game“
>> by Thimblefox (15th February, 2014)
>> 
>> -Introduction-
>> 
>> In this paper I intend to prove that the game ending does not follow from 
>> winning the game by escape velocity, and furthermore that it leads to 
>> contradiction. I also intend to show what contradictions arise from assuming 
>> that winning ends, or is in itself the act of ending the game. Finally I 
>> intend to show how winning the game without the game ending is the only 
>> logically consistent way of winning the game.
>> 
>> -Methodology-
>> 
>> For the purposes of this paper „winning“ refers to winning the game by 
>> reaching escape velocity. We will also define „is won“ as meaning that there 
>> exists at least one player having escape velocity. Furthermore „has been 
>> won“ means that a player has had escape velocity. „To end“ means here, being 
>> terminated.
>> 
>> -First thesis- 
>> The contradiction consisting in having escape velocity and a score of 0
>> 
>> If there is a player of Agora who has escape velocity, then there doesn’t 
>> exist a player that has escape velocity. Here I’m making the assumption that 
>> the rule is to be read logically, in which case you have „one or more 
>> specified players have achieved escape velocity“ and „all players’ scores 
>> are set to 0“ happening at the same time.‹1› This is obviously a 
>> contradiction, and not a logically consistent way of winning the game.
>> 
>> -Second thesis-
>> The contradiction in achieving escape velocity followed by/being the game 
>> ending, without the score being reset
>> 
>> Next up for consideration is for the game: (a) to be won, followed by (b) 
>> being ended and finally (c) the scores being reset. If the game is won and 
>> then ended (or winning is ending the game), the scores cannot be reset. The 
>> scores being reset follows necessarily from winning the game, but can’t 
>> follow if the game has ended. Therefore it isn’t possible for the game to be 
>> won, end and then finally the score being reset. Nor is it possible for the 
>> game to be won and end at the same time, being followed by the score being 
>> reset.
>> 
>> A counter-argument would be saying that if you want to play a new game 
>> (here: after the game has ended), you would have to reset the score. But 
>> this obviously doesn’t work out for the simple reason that there would be no 
>> game for which you could reset the score if the game had ended. 
>> 
>> For the same reason CFJ 3400 couldn’t have been judged TRUE, because it 
>> would then make a truth statement within the confines of the game itself 
>> about the game having been ended at a previous time, which would be a 
>> contradiction, because the game obviously hasn’t ended. This is therefore 
>> not a logically consistent way of winning the game.
>> 
>> -Third thesis-
>> The contradiction in achieving escape velocity followed by the score being 
>> reset and the game ending thereafter
>> 
>> Next up for consideration is for the game: (a) to be won, followed by (b) 
>> the score being reset, followed by (c) the game ending. If the game is won, 
>> the score will be reset. If the score has been reset, the game isn’t won 
>> anymore, therefore there would be no reason to end the game. From this it 
>> seems plausible to conclude that the game being ended must follow from the 
>> game being won. This is the only logically consistent way of winning the 
>> game, it does not however, and cannot, follow that the game is ended because 
>> of winning the game in this manner, as has been shown.
>> 
>> -Conclusions-
>> 
>> It follows from the above that resetting the score must follow from winning 
>> the game, and that this is the only logically consistent way of winning the 
>> game. It has also been shown that ending the game cannot be, nor can it 
>> follow from winning the game. Because in the first case resetting the score 
>> cannot follow from winning the game, which would be a contradiction. In the 
>> second case ending the game would be pointless, because it wouldn’t be won 
>> anymore due to the score reset. It also follows that the game cannot judge 
>> the game to have ended within the confines of the game itself. It would seem 
>> then that ending the game transcends the possibilities of what can be done 
>> within the framework of the game itself.
>> 
>> -Citation-
>> 
>> ‹1› Excerpts from R2419.
>> 
>> -Further reading-
>> 
>> ‹1› Agora-business, February 2014
>> ‹2› Agora-discussion, February 2014

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