On Tue, Aug 6, 2013 at 1:30 AM, omd <[email protected]> wrote:
> 00:53 < tswett> If a rule were to say "if it is POSSIBLE to do X, then
> it is POSSIBLE to do Y", I think we would treat
>                 this as meaning something very different from "if it
> is IMPOSSIBLE to do Y, then it is POSSIBLE to do
>                 X".

(the last POSSIBLE was supposed to be IMPOSSIBLE, by the way.)

I'm somewhat repeating myself here, but this is actually a really
important thought experiment, as it's less clever wording and could
happen by accident.  If one rule said:

      Each player CAN do A by announcement.

and another said:

      If a player CANNOT do B by announcement, then e CANNOT do A.

I wouldn't say that each player can do B by announcement; rather, I'd
say that no rule allows anyone to do B, so according to the second
rule no one can do A, and there is a conflict to be resolved via
normal means.

Or perhaps to go further... Rule A says:

      Each active player is an eligible voter.

Rule B says:

      If a player is second-class, then e is not an eligible voter.

and Rule C says:

      Partnerships are second-class.

There is a conflict between A and B about whether partnerships are
eligible voters, but not between B and C about whether partnerships
are second-class.  This is nothing like classical logic.  "If" in the
ruleset does not mean →, it has directionality.

Reply via email to