I read the chat logs, and found in it the link to Michael Norrish's Nomic World page, and so the summaries I wrote of the first six games (which turned out to be the only six games) of Nomic World, which I hadn't thought about for 20 years. That was a blast!
The reason that Nomic World died was that Geoff, who was both the programmer of the MUD, and a player, had the responsibility for keeping the programming of Nomic World up to date with what its Rules said it should be. Eg every time someone changed the scoring rules, Geoff had to write code to reflect those rules. In the end it all got too much for him and he just announced that he wouldn't do it any more. Really, nobody could have. In retrospect it was an obviously stupid idea. Some years later, I guess around 1996, there was some interest in moving Agora (back) into a MUD environment, Shattered World (another MUD in which Geoff had a major role). The game seemed to be flagging a bit and it was thought that existing as a kind of autonomous republic within a virtual world with its own relatively stable 'reality' which we couldn't directly effect, including its own map, economy, creatures, etc. might give us some interesting things to think about. But it came to nothing in the end. On 1 July 2013 23:44, Kerim Aydin <ke...@u.washington.edu> wrote: > > > On Mon, 1 Jul 2013, Charles Walker wrote: > > If anyone wants them, let me know. > > > > -- Walker > > > > Same here - yes please! -G. > > > > -- Steve Gardner Research Grants Development Faculty of Business and Economics Monash University, Caulfield campus Rm: S8.04 | ph: (613) 9905 2486 e: steven.gard...@monash.edu *** NB I am now working 1.0 FTE, but I am away from my desk** on alternate Thursday afternoons (pay weeks). *** Two facts about lists: (1) one can never remember the last item on any list; (2) I can't remember what the other one is.