I read the chat logs, and found in it the link to Michael Norrish's Nomic
World page, and so the summaries I wrote of the first six games (which
turned out to be the only six games) of Nomic World, which I hadn't thought
about for 20 years. That was a blast!

The reason that Nomic World died was that Geoff, who was both the
programmer of the MUD, and a player, had the responsibility for keeping the
programming of Nomic World up to date with what its Rules said it should
be. Eg every time someone changed the scoring rules, Geoff had to write
code to reflect those rules. In the end it all got too much for him and he
just announced that he wouldn't do it any more. Really, nobody could have.
In retrospect it was an obviously stupid idea.

Some years later, I guess around 1996, there was some interest in moving
Agora (back) into a MUD environment, Shattered World (another MUD in which
Geoff had a major role). The game seemed to be flagging a bit and it was
thought that existing as a kind of autonomous republic within a virtual
world with its own relatively stable 'reality' which we couldn't directly
effect, including its own map, economy, creatures, etc. might give us some
interesting things to think about. But it came to nothing in the end.

On 1 July 2013 23:44, Kerim Aydin <ke...@u.washington.edu> wrote:

>
>
> On Mon, 1 Jul 2013, Charles Walker wrote:
> > If anyone wants them, let me know.
> >
> > -- Walker
> >
>
> Same here - yes please!  -G.
>
>
>
>


-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.

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