On Mon, Apr 1, 2013 at 1:05 PM, Tanner Swett <[email protected]> wrote:
>
> Simply put: the rules about second-class players are there because we
> have, from time to time, had second-class players (only partnerships,
> as far as I remember), and so it's likely that we'll need those
> mechanisms in the future.

But to what purpose? More specifically, what do the Rules enable a
Second-Class Player to do that non-Player entities are unable to do?

Depending on what powers are so granted, if any, then from a
readability standpoint if nothing else, it may be desirable to call
them something other than a "Player."


--Wes

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