On Mon, Apr 1, 2013 at 1:05 PM, Tanner Swett <[email protected]> wrote: > > Simply put: the rules about second-class players are there because we > have, from time to time, had second-class players (only partnerships, > as far as I remember), and so it's likely that we'll need those > mechanisms in the future.
But to what purpose? More specifically, what do the Rules enable a Second-Class Player to do that non-Player entities are unable to do? Depending on what powers are so granted, if any, then from a readability standpoint if nothing else, it may be desirable to call them something other than a "Player." --Wes

