On 01/17/2012 05:03 AM, Arkady English wrote: > On 15 January 2012 15:24, Tanner Swett <swe...@mail.gvsu.edu> wrote: >> On Sun, Jan 15, 2012 at 9:15 AM, 441344 <441...@gmail.com> wrote: >>> Amend Rule 1950 by replacing the text >>> { >>> Adoption index is a switch possessed by Agoran decisions, whose value is >>> either "none" (default) or an integral multiple of 0.1 from 1.0 to 9.9. >>> } with the text >>> { >>> Adoption index is a switch possessed by Agoran decisions, whose value is >>> either "none" (default) or an integral multiple of 0.1 greater than >>> or equal to 1.0. >>> }. >>> }. >> >> The reason there's an upper limit is that someone once submitted a >> proposal with an adoption index hundreds of digits long. The only >> reasonable solution, I think, is to limit adoption indices to exactly >> 35. >> >> —Machiavelli > > Shouldn't adoption indices be capped to the maximum number of votes > which may be cast on that proposal. > > So, if there are N players, each with 1 vote to cast on a proposal > submitted, any adoption index greater or equal to N would require > unanimity to pass (because if 1 player votes against it there are only > (N-1) players to vote in favour, so it will never meet the adoption > index). > > This becomes a problem if the number of votes available to cast does > not remain constant through the voting period - although that could be > fixed by allowing adoption indices to be a linear function of > MaxVotes, and setting any adoption index greater MaxVotes to > MaxVotes. > > Arkady
Adoption indices are tied to fractions. A proposal with an adoption index of N requires an N/(N+1) majority to pass. The total number of voters is irrelevant.