On Sun, Apr 17, 2011 at 9:30 PM, Quazie <quazieno...@gmail.com> wrote:
> The last card game had open hands and worked well I think.  I like the idea 
> of random assets that you gain sparsely that have the power to do various 
> things.

I've been playing a lot of Innovation lately:

http://www.boardgamegeek.com/boardgame/63888/innovation

Might be interesting to try to adapt it for Agora.  To avoid another
"unmitigated disaster", I would suggest that the card effects should
not be so heavily integrated with the rules that the game depends on
them to function; they need to be viewed as optional.

-root

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