On Sun, Apr 17, 2011 at 9:30 PM, Quazie <quazieno...@gmail.com> wrote: > The last card game had open hands and worked well I think. I like the idea > of random assets that you gain sparsely that have the power to do various > things.
I've been playing a lot of Innovation lately: http://www.boardgamegeek.com/boardgame/63888/innovation Might be interesting to try to adapt it for Agora. To avoid another "unmitigated disaster", I would suggest that the card effects should not be so heavily integrated with the rules that the game depends on them to function; they need to be viewed as optional. -root