On Wed, Mar 23, 2011 at 6:03 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > Create a rule (power -2 or -3): > > A Promise is an asset created as described by this rule.
"Promises are a class of assets." > A Player (the promise's author) CAN create a promise by publishing the > text of the promise with clear intent that this text is meant to be a > promise. possibly - "by announcement, specifying its text." > A Player CAN cash a promise in eir possession by announcing that > e does so, unless the text of the promise makes it IMPOSSIBLE The "unless" part is unclear - does it refer to the promise being impossible because its text describes something impossible, or to its text directly specifying impossibility? > When a promise is cashed, the text of the promise is interpreted as > if it were published by the author as a standalone statement; if > that statement requires additional context, that context MUST be > supplied within the body of the message indicating the cashing. Does this destroy the promise? > Any player CAN destroy a promise in eir possession without cashing > it, by announcement. Already allowed by R2166. > Notwithstanding other rules or other provisions of this rule, > nested or circular promises, wherin the promise's text purports to > create, destroy, or cash another promise, CANNOT be cashed. I don't see a reason to ban nested cashing (as opposed to creation). General comment - in addition to use-once promises, it might be useful to allow use-multiple promises, more like "offers", that stay in the owner's possession (and can be destroyed by em at any time) but can be cashed by anyone.