On Wed, Mar 23, 2011 at 6:03 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> Create a rule (power -2 or -3):
>
>   A Promise is an asset created as described by this rule.

"Promises are a class of assets."

>   A Player (the promise's author) CAN create a promise by publishing the
>   text of the promise with clear intent that this text is meant to be a
>   promise.

possibly - "by announcement, specifying its text."

>   A Player CAN cash a promise in eir possession by announcing that
>   e does so, unless the text of the promise makes it IMPOSSIBLE

The "unless" part is unclear - does it refer to the promise being
impossible because its text describes something impossible, or to its
text directly specifying impossibility?

>   When a promise is cashed, the text of the promise is interpreted as
>   if it were published by the author as a standalone statement; if
>   that statement requires additional context, that context MUST be
>   supplied within the body of the message indicating the cashing.

Does this destroy the promise?

>   Any player CAN destroy a promise in eir possession without cashing
>   it, by announcement.

Already allowed by R2166.

>   Notwithstanding other rules or other provisions of this rule,
>   nested or circular promises, wherin the promise's text purports to
>   create, destroy, or cash another promise, CANNOT be cashed.

I don't see a reason to ban nested cashing (as opposed to creation).

General comment - in addition to use-once promises, it might be useful
to allow use-multiple promises, more like "offers", that stay in the
owner's possession (and can be destroyed by em at any time) but can be
cashed by anyone.

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