On Sun, 20 Mar 2011, Tanner Swett wrote: > {{Enact the following power-1 rule, titled "Dragons": Ugh, pointless trinkets again. Can we have something different? I've been playing with a Common Pool Resources proto. Common Pool Resources at first glance look like one of those Farming Games we get going from time to time, but this one is different in that the Resource Supply can be tapped to a certain sense by everybody, but can also be overharvested leading to the need for some bargaining (as opposed to typical "agricultural" capitalist games where everyone can improve their holdings for x% growth a year).