I'd recommend doing something like a rethink. Have the same general
game structure, but done differently. Things like "currency" and
offices might be fun to change.

On Sat, Feb 5, 2011 at 8:43 AM, Jonathan Rouillard
<jonathan.rouill...@gmail.com> wrote:
>
> Proto: Initiate an Agoran Decision to repeal each rule in the Ruleset.
>
> Or something. My point being that we'd get to vote keeping on each rule.
>
> ~ Roujo
>
> P.S: I'm kiddding, that would be sooooooooo much paperwork and the
> game could break in SO MANY WAYS! =P
>
> On Sat, Feb 5, 2011 at 12:09 AM, Elliott Hird
> <penguinoftheg...@googlemail.com> wrote:
> > On 5 February 2011 05:03, Kerim Aydin <ke...@u.washington.edu> wrote:
> >> Last couple times we did that we then just sat around for a couple months:
> >> "whaddaya wanna do?"  "I dunno... whaddaya wanna do?"
> >>
> >> The deadwood can take care of itself.  What we need is a new mechanism/
> >> gameplay that is good enough that it actually intrigues many of us.
> >>
> >> -G.
> >
> > OK: how about once we figure out what would be interesting, we replace
> > a large portion of the fluff with that?
> >
> > I guess there's two problems: one, the absolutely ridiculous things
> > that we want to get rid of (Vladivostok), and two, the accumulating
> > cruft in lieu of something people actually want to play. The solution
> > to the first is repealing, but perhaps not to the latter.
> >

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