I'd recommend doing something like a rethink. Have the same general game structure, but done differently. Things like "currency" and offices might be fun to change.
On Sat, Feb 5, 2011 at 8:43 AM, Jonathan Rouillard <jonathan.rouill...@gmail.com> wrote: > > Proto: Initiate an Agoran Decision to repeal each rule in the Ruleset. > > Or something. My point being that we'd get to vote keeping on each rule. > > ~ Roujo > > P.S: I'm kiddding, that would be sooooooooo much paperwork and the > game could break in SO MANY WAYS! =P > > On Sat, Feb 5, 2011 at 12:09 AM, Elliott Hird > <penguinoftheg...@googlemail.com> wrote: > > On 5 February 2011 05:03, Kerim Aydin <ke...@u.washington.edu> wrote: > >> Last couple times we did that we then just sat around for a couple months: > >> "whaddaya wanna do?" "I dunno... whaddaya wanna do?" > >> > >> The deadwood can take care of itself. What we need is a new mechanism/ > >> gameplay that is good enough that it actually intrigues many of us. > >> > >> -G. > > > > OK: how about once we figure out what would be interesting, we replace > > a large portion of the fluff with that? > > > > I guess there's two problems: one, the absolutely ridiculous things > > that we want to get rid of (Vladivostok), and two, the accumulating > > cruft in lieu of something people actually want to play. The solution > > to the first is repealing, but perhaps not to the latter. > >