> To create a Team Balancer means to create a new second-class > Player entitled "Team Balancer " followed by the smallest > positive integer that would cause the player to have a unique > name, which means there has never existed a player with that > name. Such a player is known as a Team Balancer then and this > integer is known as a Team Balancer's ID.
I suggest using the existing ID number system instead of inventing your own. > The Referee SHOULD announce such a creation as soon as possible. > Creating a Team Balancer is secured. Make it SHALL; game changes should not be totally silent. > If the distribution of a set of Independent players among a set > of empty Teams causes these teams to have different high amounts > of members because this set contained an odd number of players, > then a Team Balancer is created for each of those teams with a > lower amount of players. This is repeated until all of those > teams consist of an equal high amount of players. What does "high" mean here? > If a player becomes a member of a team, because e registered and > that team contained one or more Team Balancers, the Team > Balancer who is a member of that team with the highest ID ceases > to be a member of that team, a Team Balancer and a player at > all. You can just say that the Team Balancer ceases to exist. > Whenever a non-Independent player gains an erg, that player's > Allegiance gains a Fan. At the beginning of each week, each Team > Balancer's Allegiance gains 6 ergs. Six? The Team Balancers are going to win every time. :) Overall, it seems it would be a lot easier to just award the ergs directly rather than creating new players and giving them ergs. —Commenter Tanner L. Swett