"Dangerousness" is silly. Perhaps just say that higher-powered rules can do more stuff to the game state?
- DIS: annotating the ruleset (for new players) comex
- Re: DIS: annotating the ruleset (for new players) Elliott Hird
- Re: DIS: annotating the ruleset (for new players) Elliott Hird
- Re: DIS: annotating the ruleset (for new players) Alex Smith