On 15/06/2010, comex <com...@gmail.com> wrote:
> On Mon, Jun 14, 2010 at 3:38 PM, Jonatan Kilhamn
> <jonatan.kilh...@gmail.com> wrote:
>> On 14 June 2010 19:35, comex <com...@gmail.com> wrote:
>>> On Mon, Jun 14, 2010 at 6:02 AM, Jonatan Kilhamn
>>> <jonatan.kilh...@gmail.com> wrote:
>>>> I submit the following proposal:
>>>>
>>>> Space Alert
>>>> II: 3
>>>> AI: 1
>>> General comment: The wording is not very precise, which makes the
>>> proposal more wordy and confusing than it needs to be. It seems like
>>> some good simple gameplay though.
>>>
>> I know, but I really feel like I tried my best. I just hope it's not
>> broken.
>
> Well, I think it's possible to initiate a journey right before the
> start of a week, define a map where there is an object right in front
> of the shuttle with one more hit point than it, and get a Leadership
> Token for no work...
>
You're right about the biggest danger being the Enemy winning too
easy, I believe any setup example could be circumvented provided the
crew has time to react, so the danger here is that the journey starts
immediately and not at the start of a day. Can one edit proposals
nowadays?

-- 
-Tiger

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