On Wed, 7 Apr 2010, Sean Hunt wrote:
> On 04/07/2010 09:25 AM, Kerim Aydin wrote:
>> On Wed, 7 Apr 2010, Ed Murphy wrote:
>>> G. wrote:
>>>> Er, why not make it just by order they are awarded champion, which
>>>> can't be simultaneous?  This creates a pre-known unbargainable hierarchy
>>>> among conspirators for a win (if that ever should matter).  -G.
>>> 
>>> What do you mean it can't be simultaneous?  "I award Champion to
>>> each player satisfying @CONDITIONS" shouldn't become ineffective
>>> just because some other rule cares about the ordering.
>> 
>> Sure it should.  It's an administrative convenience like most other
>> conditionals, ambiguity should cause it to fail if the ambiguity
>> creates substantial differences.  Which reminds me: is the precedent
>> still in place that "if the order of a set of commands is
>> ambiguous, and the order matters, than all the actions fail"?  It
>> was written in the rules, removed in the great repeals, but I don't
>> remember if it's been re-established since as a precedent (or not).
>> 
>
> I have worked out a temporal model of Agora based on infinitely divisible but 
> discrete units of time (think rational numbers). While it has never seen 
> official use (the issue it was contrived for had a resolution that didn't 
> require it), based on it and implication in the rules that actions can be 
> simultaneous, I would say that the actions occur simultaneously and it's up 
> to 
> the game to sort things out.

I agree when a single action might have multiple platonic carry-on effects.  
But when it's several distinct actions which technically require individual
actual messages or message-parts for a person to perform (like awarding 
individual patent titles), any claim to send those multiple messages 
simultaneously by use of a collective noun is A Typical Example Of [etc]. 
-G.



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