2009/10/27 Jonatan Kilhamn <jonatan.kilh...@gmail.com>:
> Proto, I don't agree to this yet:
> ----
Still a proto:

I. Contract stuff

The name of this contract is Agora Fluxx.
Anyone may join or leave this contract by announcement. Any party may
amend this contract without party objection. The rest of the contract
notwithstanding, members of this contract CANNOT be obligated by it to
perform any action not defined by this contract, nor any action whose
effects are not restricted to this contract.

All assets defined by this contract have their ownership restricted to
members of this contract. The contestmaster CAN create, destroy or
transfer any such assets by announcement, but other members CANNOT.
Such assets can also be platonically created, destroyed or
transferred.

The contestmaster SHALL NOT cheat to favour or disfavour anyone.

II. The Game of Fluxx

Every party to this contract except the contestmaster is a player of
the Game of Fluxx. From this point onwards, the term player refers to
a player of the Game of Fluxx rather than a player of Agora.

III. How it's played

Cards are assets. There are four classes of cards: Rules, Actions,
Goals and Keepers. Each card has a Text, initially known only to the
contestmaster. When a card is owned by the contestmaster, it is either
In Play, in the Deck or in the Discard Pile. When a card is owned by a
player, it is either in eir Hand or In Front Of em. When a card is
moved to a location which means that it would change owner, it is
transferred accordingly.

When a player is to draw one or more cards, the contestmaster shall
within 72 hours move that many cards, chosen at random, from the Deck
to that player's Hand. If a card is discarded, it is moved to the
Discard Pile. If the Deck contains no cards, all cards from the
Discard Pile are moved to the Deck.

 Cardplays are a currency, tracked by the contestmaster. When a player
plays a card, e loses one cardplay and the card takes effect as
follows:
- If it is a Rule or a Goal, it comes In Play. Any other card of the
same Type already In Play is discarded.
- If it is an Action, the instructions in its Text are carried out. It
is then discarded.
- If it is a Keeper, it is placed In Front Of the player who played it.
If a player has no cardplays, e cannot play cards.

Turn Tokens (TTs) are assets. Any player can transfer a TT from the
contestmaster to emself. A player who owns a TT can start eir turn; e
may then not do so again until it has ended.

When a player starts eir turn, e draws 1 card. E then gains 1
cardplay. When e has used all eir cardplays e then ends eir turn by
transferring a TT to the next person on the Play Order list who does
not own a TT.

Whenever the cards of a player's Hand change, the contestmaster shall
within 72 hours send em a private message outlining the new Hand.

The contestmaster may start a New Game by publishing a Play Order list
of all Players and a list of the names of all cards in the Initial
Deck for that Game. When e does so, all cards, cardplays and TTs are
destroyed, the cards of the Initial Deck are created and moved to the
Deck, 2 TTs are created in eir possession, and each player draws three
cards.

At least once a week, the contestmaster shall publish a Fluxx Report including:
- The number of cards in each player's Hand
- The Keepers In Front Of each player
- The Rules and Goals In Play
- The number of cards in the Deck and the Discard Pile, respectively
- The whereabouts of all Turn Tokens
- The Play Order list of all players

If someone joins this contract when a Game is in progress e draws 3
cards, and the contestmaster shall include em in the Play Order list
in the next Fluxx Report. If a player leaves the contract, all cards
in eir Hand are destroyed and any Turn Tokens e owned are transferred
to the contestmaster.

The contestmaster can declare a break in the game. If e does, all game
actions become impossible and all obligations are postponed until e
declares that the game is on.

IV. Cards (or What to expect)

All Goal cards are the same Type.
The following are Types of Rule cards. (x is any number or word)
- Draw x
- Play x
- Hand Limit x
- Keeper Limit x

Any player can add a card to the Deck of an ongoing game without 2
objections, providing e publishes the name, type and Text of the card
in the same message as e announces the intent to do so. The
contestmaster can create and destroy cards by announcement.

The Text of cards take precedence over Section III. of this contract.
----------


-- 
-Tiger

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