The following mechanic was really useful at setting gameplay balance rates; e.g. rates of currency distribution, card frequencies, points per week for contests, etc. The best bit was that it became a substantial campaign issue for offices but not an "unfair" one (e.g. the Poobah benefits are raw and possibly arbitrarily-applied power, while here the winning officer gets the privilege of deciding the gameplay balance but in a way that's generally fair for all).
---------------------------------------------------------------------- Rule 1957/3 (Power=1) Budgets A budget is a document maintained by an office which determines the values of various properties the office is empowered to determine. An office has a budget only if the Rules explicitly indicate that the office has a budget. Each budget shall be part of the corresponding office's Monthly Report. As soon as possible after a budget changes, the holder of the corresponding office (the maintainer) shall publish it. As soon as possible after a budget is discovered to be invalid, its maintainer shall create a valid budget as close as possible to the most recent valid version of the budget. The new budget shall be effective when the maintainer publishes it. While holding an office as electee, an officer may Without Objection amend the budget to adhere to a proto-budget which e must publish at the time e announces eir intent to amend. The Rules regarding a particular budget may specify a different procedure for its amendment. ---------------------------------------------------------------------- Rule 1958/2 (Power=1) Nominating with Budgets (a) If an office has a budget, then a nomination in an election for that office is not valid unless a valid proto-budget is associated with it. (b) A proto-budget submitted by a nominee during the nominating period is associated with that nominee's nomination. A proto-budget is valid if it would be valid as a budget. (c) If a nominee for an Office fails to submit a valid proto-budget during the nominating period, then by default eir nomination is associated with a proto-budget identical to the current budget for that Office. If the current budget is not valid, tough cookies. (d) As soon as possible after the end of the nominating period, the vote collector shall announce each candidate's last valid proto-budget. (e) When the election ends, the winner's last valid proto-budget becomes the budget of that office, and the winner shall announce it as soon as possible. If the election ends without a winner, then the existing budget remains in effect. --------------------------------------------------------------- [An example budget] Rule 2055/0 (Power=1) The Scorkeepor's Budget The Scorekeepor's Budget shall contain the following: (a) The Team Points Goal, which is a positive integer; (b) The PLIMIT and PPP, which are both positive integers; and (c) Various Scoring Events; Each Scoring Event must contain the following information: (1) Whether it is an Award or a Penalty; (2) The amount of the Award or Penalty, which is a positive integer; (3) The conditions required for the Event to occur; (4) A description of which Player or Team is to receive the Award or Penalty. If the conditions for a Scoring Event are met then the given Player or Team may be Awarded or Penalized an amount of Points as in that Event's description in the Scorekeepor's Budget. Scorekeepor's Budget of Points Awards - by OscarMeyr Created 5 Jun 2003 Last amended 25 Oct 2003 The Team Points Goal is 200. The PLIMIT is 20, the PPP is 5. Scoring Events are authorized Points Awards under Rule 2055. Scoring Events for Players: P1. If a Player wins a contested Election, e may be Awarded 10 Points. P2. If a Player Resigns from an Office, e may be Penalized 5 Points. P3. If a Player is Impeached, e may be Penalized 15 Points. P4. If a Revolt succeeds, each Rebellious Player may be Awarded 15 Points. P5. If a Revolt fails, each Rebellious Player may be Penalized 10 Points. P6. If a Player submits a Disinterested Proposal which is Adopted, e may be Awarded 1 Point, plus 1 Point for each vote that was cast AGAINST the Proposal. P7. If a Player submits an Interested Proposal which is Adopted, e may be Awarded 4 Points, plus 1 Point for each vote that was cast AGAINST the Proposal. P8. If a Player is the only Player to Vote either FOR or AGAINST a particular Proposal that e did not write or Propose, e may be Awarded 2 Points. P9. If a Judgement is Sustained on Appeal, the original Judge may be Awarded 5 Points P10. If a Judgement is Overturned on Appeal, the original Judge may be Penalized 5 Points. P11. If a Player gains a Historical Patent Title which e has not held during the 7 days prior to gaining it, e may be Awarded 5 Points. P12. If a Player gains a Boon which e has not held since the most recent Turning of a New Parchment, e may be Awarded 2 Points. P13. If a Player gains a Boon which e has already received since the most recent Turning of a New Parchment, e may be Awarded 1 Point. P14. If a Player gains an Albatross which e has not held since the most recent Turning of a New Parchment, e may be Penalized 2 Points. P15. If a Player gains an Albatross which e has already received since the most recent Turning of a New Parchment, e may be Penalized 1 Point. P16. If a Player is granted a Degree e has not previously held, e may be Awarded 10 Points. Scoring Events for Teams: T1. If all the Players on a Team Vote on a Democratic Proposal, the Team may be Awarded 10 Team Points. T2. If none of the Players on a Team Vote on a Democratic Proposal, the Team may be Penalised 20 Team Points. T3. If all the players on a Team vote FOR a Democratic Proposal and none of them vote AGAINST it, or all the players on a Team vote AGAINST a Democratic Proposal and none of them vote FOR it, the Team may be awarded 10 Team points. T4. If all the Players on a Team Vote in an Election, the Team may be Awarded 10 Team Points. T5. If none of the Players on a Team Vote in an Election, the Team may be Penalised 20 Team Points. T6. If all the Players on a Team Vote for the same Candidate in an Election, the Team may be awarded 10 Team Points. T7. If a Revolt succeeds, and every Player on a Team is Rebellious, the Team may be Awarded 30 Points. T8. If a Revolt fails, and every Player on a Team is Rebellious, the Team may be Penalised 30 Points. T9. Once in each Agoran week if all the Players on a Team are Immaculate, the Team may be Awarded 5 Team Points.