On Thu, 3 Sep 2009, Kerim Aydin wrote: > On Thu, 3 Sep 2009, Sean Hunt wrote: >> I play Drop Your Weapon, indicating Sgeo and Presto!. >> I play Discard Picking, indicating Presto!. >> I play Presto!, indicating Schrodinger's Cat and Presto!. >> [...] > > Heh, possibly first nice illustration of difference in gameplay > between a finite deck and infinite deck with similar initial > probabilities (this was self-limiting in the old system as there > was only 1 Presto and around 5 discard pickings of which only > maybe half were in play at any given time).
Actually, no, finite limits may have helped a bit, but what really limited such play was the following: The following Elements for Cards are defined: * Delayed[N]: You may not play this card if you have played a copy of this card in the past N times 24 hours. [...] Caption: Presto! Elements: Delayed[7] Caption: Discard Picking Elements: Delayed[4] The Delayed (and related Asleep[N], where no-one could play the card until N*24 hours after a play) was a major check on powerful cards especially those that modified others' card holdings. -G.