On Wed, Aug 12, 2009 at 1:32 PM, Roger Hicks<pidge...@gmail.com> wrote: > A Bank is a public contract whose purpose includes facilitating a > means of asset exchange between players. Any player CAN cause a public > contract to become a Bank without three objections. Any player CAN > cause a Bank to cease to be a Bank without three objections. A Bank > may own any rule or contract defined asset regardless of any > restrictions placed upon ownership of that class of asset, unless the > asset's backing document specifically excludes Banks from owning that > asset. Any player CAN transfer a non-fixed asset to a Bank (as > permitted by that Bank's contract) regardless of rules prohibiting the > transfer of assets, however if the transfer of an asset is permitted > by its backing document but restricted in some means those > restrictions still apply. A Bank CAN transfer any assets it owns (as > permitted by that Bank's contract) to any entity which is able to own > that asset (subject to any restrictions imposed on the transferring of > that asset by its backing document). If the transferring of an asset > would cause a secondary effect to occur, that effect is nullified if > the asset is transferred to or from a Bank.
N.B. (not sure whether this is intentional or not) the rule would not protect Bank assets from being destroyed after the fact, e.g. due to hand limit restrictions. -- -c.