On Thu, Aug 6, 2009 at 11:48 PM, Sean Hunt<ride...@gmail.com> wrote:
> The Nomic game custom, even older than Agora's, is that a
> definite and explicit contradiction between two rules is a discovery
> that results in a reward for the discoverer.

The custom is also that the game immediately ends, because once the
ruleset allows paradoxes it's unplayable.  Thus, by custom, we all
must stop playing immediately.

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