On Thu, Aug 6, 2009 at 11:48 PM, Sean Hunt<ride...@gmail.com> wrote: > The Nomic game custom, even older than Agora's, is that a > definite and explicit contradiction between two rules is a discovery > that results in a reward for the discoverer.
The custom is also that the game immediately ends, because once the ruleset allows paradoxes it's unplayable. Thus, by custom, we all must stop playing immediately.