Kerim Aydin wrote: > On Thu, 30 Jul 2009, Pavitra wrote: >> I flip my Salary to {Change,Change,Change,Government}. > > If we adopt the simplification (down to one deck), any thoughts on > preserving the "choose your specialty" feature of draws? I really like > that and it's being used and it really adds strategy and economics. > > My idea is just that the Dealor (or Accountor?) can define N "frequency > distributions" with clever names like "Justice", "Change" etc. which would > mimic the multi-deck effect (obviously players can't have complete control of > their own frequencies or it would defeat the very purpose of "rare" etc.)
How about this: Cards are sorted into discrete rarity classes (common, uncommon, rare). Each player gets to build a personal Salary Deck. You must have at least one card of each rarity class. The relative probabilities of the classes are fixed (e.g., you will always have a 65% chance of drawing a Common card, 30% of drawing Uncommon, 5% of drawing Rare). Individual card probabilities are relative to the other cards in that rarity class. I suppose this could be rephrased as follows: There are three decks, Common Uncommon Rare. Whenever you earn a draw, the deck is chosen at random according to fixed uneven probabilities; you can mark which cards in a given deck you're interested in obtaining, and your draw will be selected randomly from among the marked cards of the chosen deck. I wonder if the probabilities of individual cards within a given rarity-deck should be selected by the player or the Rules?