On Wed, Jul 29, 2009 at 13:16, C-walker<charles.w.wal...@googlemail.com> wrote:
> On Wed, Jul 29, 2009 at 7:19 PM, Roger Hicks<pidge...@gmail.com> wrote:
>> I remove my proposal "Fixing Hand Limits" from the pool. I submit the
>> following proposal:
>>
>> Reduce Card Complexity
>
>> At the beginning of each week each player
>> earns a number of draws from the Deck of Agora equal to the highest
>> Interest Index among offices e holds.
>
> So if I hold two II 3 offices and complete all of their duties, I get
> only 3 cards, and if I have an office for which I complete no duties
> whatsoever, I am still rewarded?

Yes, I intended this to work this way. By only rewarding the top
office among offices held it has the by-product of spreading the
offices around among more players. It also keeps from making one
player too powerful simply because e holds a few key offices. And
non-performing officers already tend to be replaced rather quickly.
Why bog down the rules with special provisions to deny them salary? If
they are not doing their job then vote them out!
>
>> Whenever one of the following events
>> occurs, a player earns a draw from the Deck of Agora:
>> * An interested proposal authored by the player is adopted
>
> Only one card? This makes proposal IIs obselete and devalues larger/
> more complex proposals.

Good point.

>
>> * A case assigned to the player is judged on time
>
> Again, this should be related the the II of the case.

Also a good point.
>
>> * The player wins an election
>
> This is worth two draws under the current system, although whether it
> should be worth any is debatable.
>
Another good point. Players who win elections will already earn
officer salary. No point in doubling up the rewards.

BobTHJ

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