I think that if we retire Notes, we should retire Rests too. As it
stands, Rests are the only punishment Agora has to offer for any
infraction whatsoever, which is pretty bad. Consider:

Distributability is a mess and has significantly removed the
attractiveness of submitting proposals. It is an oversolution to the
problem of bad proposals getting into the system.

Judges are, to some extent, encouraged to provide bad judgments. In
particular, judges in theory should attempt to get their case REMANDed
so that they can judge again and earn more salary (the current Cards
proto doesn't solve this). Even barring that, judges are still not at
all encouraged to provide reasoning for their judgments (ehird and
Rodlen in particular seem to be major culprits here).

The punishments for breaking rules are not only disproportionate to the
penalties, but also completely out of proportion in general. Example: As
Tailor, I could publish "No one has any Ribbons." as my report. This
would, if left undoubted, destroy all Ribbons one week later, and the
penalty for such is one measly Rest.


I would like to work to unify the new Cards proposal with penalties by
adding penal cards which can be played on players to restrict their
actions. These cards could be dealt normally and played on players as
weapons, or else awarded by rules as penalties. Further to this, we
could also make special reward cards that act similarly - each win
condition could grant the Champion a special card effect. These card
effects would last for a certain time (one week, maybe), and then would
cease to occur.


I think that penalties for proposals should be awarded based on getting
heavyhanded rejection of proposals (VI < 0.5), with one "free" proposal
each week to avoid stifling players like distributability does. This
also allows higher-clout players a higher degree of safety. Bad judges
should be penalizable at the option of the appeals panel. I don't know
what the penalties should be, as this is a very invasive change, but I
think it needs to be done.

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