On Tue, 21 Apr 2009, Ed Murphy wrote: > Proposal: Scheduled actions > (AI = 3, please)
I think this is a Bad Idea. It essentially destroys all aspects of gameplay where working against any kind of deadline is important; or any play where what you do depends on what others have done; think 'Auctions' for a clear example. And, when mixed with conditionals, it leads too easily to paradox when the future action is "known" in advance: the first Win By Paradox (via a Not Your Turn card) was this paradox. Just messy. The only way I can see this working at all is on the "message" level, not the "action" level. E.g. "a player may send a message and specify a datestamp in the future, but no more than 4 days in the future (match w/o objection timing). The message is taken[*] to have been sent at that datestamp, can't be revoked, and has no effect on play prior to the indicated datestamp". That way, it's just a pragmatic message that is interpreted later; tricks or paradoxes are much harder to construct. Still breaks auctions, though, just on gameplay I wouldn't go for it personally. [*] "Willan on have be taken" -Goethe.