On Wed, Mar 25, 2009 at 7:36 PM, Sean Hunt <ride...@gmail.com> wrote: > They aren't a currency, and the rules very very strongly imply that > non-currency assets are not fungible.
Imply isn't worth the number of letters to spell it. Game custom strongly implies that they are fungible. -- Taral <tar...@gmail.com> "Please let me know if there's any further trouble I can give you." -- Unknown