On Mon, Dec 22, 2008 at 3:17 PM, Charles Schaefer
<chuckles11...@gmail.com> wrote:
> A while back (B's second era), B Nomic had a player called the Automatic (or
> maybe Automated) Nomic Playing Unit, which someone later admitted was an
> attempt to create an artificial player. I think it would be interesting to
> try to do a little more with that concept, but I don't have sufficient
> knowlege of programming languages to do this myself. I know a lot of you are
> also involved in programming nomics, and was wondering if anyone was
> interested. (I would send this to some of the p-nomics, but I figure you all
> might not appreciate getting five of the same message in your inboxes; if
> there are other programmer-nomicians you think would be interested, let them
> know) Here's an outline of what I have in mind:
>
> Short Term:
> Give it a cool name
> Find a suitable programming language to construct it (Note: BF is NOT a
> "suitable programming language")
> Create some sort of structure to govern the project (I think a contract
> would work well for B/Agora purposes, but if ehird wants to play too we
> could make a Grid Law instead)
>
> Medium Term:
> Teach it to vote (randomly or according to some other impartial criteria)
> Teach it to support/object (could be useful for automatically objecting
> if it detects a lack of activity followed by scam-type actions)
> Have it enter into contracts
> Have it play on the B Nomic Grid
> Have it hold an office (one that can be fully automated)
> Have it judge cases (I know that would be really hard to program; just an
> idea)
>
> Long Term:
> Teach it to seek out foreign nomics on the internet (nomic.net has a
> database of them)
> Teach it to search their rulesets for mailing lists and subscription
> requirements, and to subscribe if eligible
> --
> w1n5t0n aka
> Charles Schaefer
Ask ehird or comex about Bayes.