On Mon, Dec 1, 2008 at 17:06, Benjamin Schultz <[EMAIL PROTECTED]> wrote: > Try # 3. Changes are to make the ONCE apply to the rule number, and to use > X as a wild-card seed: > > Within one week after an existing rule is mutated (its power is changed), a > Farmer CAN once Harvest the ID number of that rule, and harvest any other > crop and specify the Seed of a Digit Ranch e owns. As soon as possible > after doing so the SoA CAN and SHALL destroy a Digit Ranch of the specified > Seed in that Farmer's possession, and create in that Farmer's possession a > Digit Ranch with the Seed specified by the additional crop (if the > additional crop was X, the Farmer when harvesting the crop MUST specify a > crop other than X as the Seed).
I like this, but can we fix the harvesting an amended rule for random crops to not consider mutations to be amendments? BobTHJ