The following is a proto-contest. Kudos to the Werewolves of Agora Nomic contest for providing templating.
1a) The name of this public contract is The Cylons of Battlestar Agora. 1b) The purpose of this contract is to be a contest. 1c) Any first-class person CAN become a party to this contract by announcement. Any party not in a session CAN cease to be a party by announcement. 1d) The gamemaster is the contestmaster of this contract. If this contract has no contestmaster, the gamemaster is root. 1e) The gamemaster CAN amend this contract without member objection. 2a) Each session SHALL generally follow the rules of Battlestar Galactica: the Board Game, to be augmented and overridden by this contract. In the context of the board game rules, the word "player" shall mean "colonial". The board game rules are available in PDF form at: http://www.fantasyflightgames.com/bsg/support.shtml 2b) The gamemaster SHALL perform all random determinations and card deals. 2c) The gamemaster SHALL keep each colonial informed of all state of eir session to which e is privy. The gamemaster SHALL NOT otherwise disclose any non-public session state. 2d) Where a colonial is required to make a public decision, e SHALL do so by announcement. Where a colonial is required to make a private decision, e SHALL do so by publicly informing the gamemaster of eir decision. 2e) Whenever a session is stalled for more than a week waiting for a colonial to act, the gamemaster CAN take over eir position by announcement. Upon doing so, the colonial is removed from the session, and the gamemaster SHALL make all necessary decisions for eir character. 2f) The gamemaster CAN end a session without the objection of any colonial in that session. 2g) All rules disputes pertaining to a session shall be decided by the gamemaster. The gamemaster shall follow the spirit of the board game rules whereever possible. 3) While there are at least 3 contestants not in a session, the gamemaster CAN, and SHALL as soon as possible: a) Initiate a session by announcement, indicating a set of contestants not already in a session, numbering between 3 and 6 inclusive. The colonials for this session are the indicated contestants. b) Randomly determine and announce the turn order of the colonials. c) Announce the completion of the above requirements. This starts the session's character selection phase. 4a) During a session's character selection phase, each colonial SHALL, in turn order, announce eir selection of character as allowed by the base rules. 4b) After each colonial has announced eir character selection, the gamemaster SHALL deal cards as needed to complete the session setup. Once e has done so, e shall announce the completion of the character selection phase; this begins the first colonial's turn. 5) During a colonial's turn, after receiving eir skill cards, e SHALL do the following, in order: a) Optionally move to a different location by announcement. b) Optionally perform an available action by announcement, describing all the necessary parameters of the action. The gamemaster shall announce the outcome of the action, if necessary. If the colonial chooses not to perform an action, e SHALL announce this. 6) After a colonial's action has been resolved, the gamemaster SHALL do the following, in order: a) Deal a crisis card by announcement, which shall then be resolved. b) Announce the outcome of the crisis card. c) Conduct the Activate Cylon Ships and Prepare for Jump steps by announcement. d) Remind each colonial with more than 10 skill cards to discard down to 10 by privately informing the gamemaster. e) Announce the completion of the turn. This starts the turn of the next colonial in turn order. 7a) When a skill check is required, each colonial shall, in turn order beginning with the colonial following the colonial whose turn it is, privately inform the gamemaster which skill cards e chooses to play, then announce the number of skill cards e has played. 7b) After all colonials have played skill cards, the gamemaster SHALL announce all skill cards contributing to the skill check and the outcome of the skill check. 8) The session ends when either the humans or the cylons win. The contestmaster SHALL announce the end of the game and award floor(P/N) points to each winner of the session, where P is equal to 5 times the number of parties that are first-class players, and N is the number of winners of the session. -root