The following is a proto-contest.  Kudos to the Werewolves of Agora
Nomic contest for providing templating.

1a) The name of this public contract is The Cylons of Battlestar
    Agora.

1b) The purpose of this contract is to be a contest.

1c) Any first-class person CAN become a party to this contract by
    announcement. Any party not in a session CAN cease to be a party
    by announcement.

1d) The gamemaster is the contestmaster of this contract. If this
    contract has no contestmaster, the gamemaster is root.

1e) The gamemaster CAN amend this contract without member objection.

2a) Each session SHALL generally follow the rules of Battlestar
    Galactica: the Board Game, to be augmented and overridden by this
    contract. In the context of the board game rules, the word
    "player" shall mean "colonial". The board game rules are available
    in PDF form at:
    http://www.fantasyflightgames.com/bsg/support.shtml

2b) The gamemaster SHALL perform all random determinations and card
    deals.

2c) The gamemaster SHALL keep each colonial informed of all state of
    eir session to which e is privy. The gamemaster SHALL NOT
    otherwise disclose any non-public session state.

2d) Where a colonial is required to make a public decision, e SHALL do
    so by announcement. Where a colonial is required to make a private
    decision, e SHALL do so by publicly informing the gamemaster of
    eir decision.

2e) Whenever a session is stalled for more than a week waiting for a
    colonial to act, the gamemaster CAN take over eir position by
    announcement. Upon doing so, the colonial is removed from the
    session, and the gamemaster SHALL make all necessary decisions for
    eir character.

2f) The gamemaster CAN end a session without the objection of any
    colonial in that session.

2g) All rules disputes pertaining to a session shall be decided by the
    gamemaster. The gamemaster shall follow the spirit of the board
    game rules whereever possible.

3) While there are at least 3 contestants not in a session, the
   gamemaster CAN, and SHALL as soon as possible:

   a) Initiate a session by announcement, indicating a set of
      contestants not already in a session, numbering between 3 and 6
      inclusive. The colonials for this session are the indicated
      contestants.

   b) Randomly determine and announce the turn order of the colonials.

   c) Announce the completion of the above requirements. This starts
      the session's character selection phase.

4a) During a session's character selection phase, each colonial SHALL,
    in turn order, announce eir selection of character as allowed by
    the base rules.

4b) After each colonial has announced eir character selection, the
    gamemaster SHALL deal cards as needed to complete the session
    setup. Once e has done so, e shall announce the completion of the
    character selection phase; this begins the first colonial's turn.

5) During a colonial's turn, after receiving eir skill cards, e SHALL
   do the following, in order:

   a) Optionally move to a different location by announcement.

   b) Optionally perform an available action by announcement,
      describing all the necessary parameters of the action. The
      gamemaster shall announce the outcome of the action, if
      necessary. If the colonial chooses not to perform an action, e
      SHALL announce this.

6) After a colonial's action has been resolved, the gamemaster SHALL
   do the following, in order:

   a) Deal a crisis card by announcement, which shall then be
      resolved.

   b) Announce the outcome of the crisis card.

   c) Conduct the Activate Cylon Ships and Prepare for Jump steps by
      announcement.

   d) Remind each colonial with more than 10 skill cards to discard
      down to 10 by privately informing the gamemaster.

   e) Announce the completion of the turn. This starts the turn of
      the next colonial in turn order.

7a) When a skill check is required, each colonial shall, in turn order
    beginning with the colonial following the colonial whose turn it
    is, privately inform the gamemaster which skill cards e chooses to
    play, then announce the number of skill cards e has played.

7b) After all colonials have played skill cards, the gamemaster SHALL
    announce all skill cards contributing to the skill check and the
    outcome of the skill check.

8) The session ends when either the humans or the cylons win. The
   contestmaster SHALL announce the end of the game and award
   floor(P/N) points to each winner of the session, where P is equal
   to 5 times the number of parties that are first-class players, and
   N is the number of winners of the session.

-root

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