On Mon, 30 Jun 2008, Ian Kelly wrote: > On Mon, Jun 30, 2008 at 12:49 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote: >> I'm working on a proto that brings back the three-tiered Ordinary-> >> Democratic -> Sane. Along with cards. Stay tuned. But yes, I fully >> agree that there should *always* be a high-powered "safe mode" that is a >> straight-up single-vote poll of biological persons in the game. -Goethe > > As I understand it, the original rationale behind that system was that > Ordinary proposals were for ordinary dreck that most voters didn't > want to deal with, back in a time when there were 20+ proposals per > week. Is that something we still want / need?
I vastly, vastly enjoyed the Oligarchic time period, because you could form a workable coalition (not scam, I mean long-term coalition). And also, votes were worth more for deal-making. "Ordinary" dreck may be the source of the name but there were many interesting proposals there, too. For those who are new, the system was three-tiered: - Only ~6 players (the Oligarchs) could vote on Ordinary proposals. Methods of appointing Oligarchs ranged over time from winning an auction for the position (with rotation out) to holding a (tradable) Oligarch card to it being a Win perk. There were ranks withing the oligarchs (low, middle, high getting 1,2,3 votes). Quorum was 3. Tactics of voting with a small group were meaningful and at times intense. - Democratic proposals were like today's ordinary: you could build up "VPDP", though for safety (democratic could be high-powered proposals) it maxed at max=5*min or so. - Sane was 1 person/1 vote. For safety, a Democratic proposal could always be sanitized (oh hey, a pun!) although at a cost. (There were bells and whistles: insane proposals, Senate, etc, but these were the main three). -Goethe