BobTHJ wrote:
> Care to specify what you think is going wrong and propose a fix?
I can't think of a fix right now, although I do have some ideas.
First, as we're seeing at the moment, is the unbalancing issues
that a large VP trade can cause. (I'm thinking of comex losing all
eir VP, and spending ages trying to get released from eir
obligations, ending up being very chokeyed as a result despite
scamming at least once to try to get out of em.) More subtly, I 
think there's an issue with just how much VP are worth, as Goethe
mentioned earlier. A player can hoard VP quite easily (in fact,
many parties have been doing this); and the initial 50 doesn't
provide any sort of a baseline. When players are below the 50,
there's a tendency to become very tight-wadded to get very large
obligations out of em in order to give back VP (because the player
has no other choice); a sort of extortion, as it were. Also VP
seem ridiculously valuable; most votes are worth far less than 1VP
at the current going rates, which makes it hard to do trades, and
I think this is mostly because it's the indivisibility of a VP
that's causing issues. Going back to the first point, my recent
grab of a huge number of VP from ehird are going to make it very
difficult for em to particpate in Agora much longer unless it is
fixed somehow (I'd suggest amending the Vote Market somehow to
give tusho a reasonable chance of escape and preventing them
joining until the zombie pedge is fixed); it allows comex to leave,
but causes other problems. (Especially as comex needs to give some
of those VP back due to judicial obligations...)

One of the fixes that I think really needs to be made is to
provide some objective limit on a VP; for instance, 1 VP allows a
party to influence 1 democratic vote of another party. That would
prevent VP deflation, which is really plaguing the Vote Market at
the moment IMO. Also, there should be a limit to how deeply in
trouble players can get; limiting people to, say, 5 VP when they
join and 10 VP max (with the new definition of VP) would make
hoarding VP difficult, and hopefully encourage a more liquid vote
market. (The 1 vote for 1 VP thing would only apply to parties
with < 5 VP, so that instead of obligating players to raise eir
VP, they'd simply be stuck with having to vote a certain way
for a while.)

I'd also suggest resetting obligations and VP in some way, maybe
drafting up an equitable list based on current VP holdings and
currently binding tickets, mostly just because I unbalanced the
VP a lot from stealing from ehird. (Agora is suffering quite a
bit from ehird's zombification, I think, I've submitted a
proposal to fix it but it's beginning to get out of hand and
affect lots of other things, and sorry for profiting from it so
much.)

One final thing is clarifying spirit vs. letter of tickets, as
demonstrated earlier today.

Anyway, I could do with help drafting an equitable solution. (I
may even end up filing an equity case against my own actions at
this rate; that would be ironic.)
-- 
ais523

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