On Sun, Jun 15, 2008 at 8:31 AM, Elliott Hird <[EMAIL PROTECTED]> wrote: > 2008/6/15 Ed Murphy <[EMAIL PROTECTED]>: >> I no longer agree to the previous version of this. >> >> I agree to the following: >> >> 1) The name of this public contract is The Werewolves of Agora Nomic. >> >> 2) The purpose of this contract is to be a contest. >> >> 3) Any first-class person CAN become a member of this contract by >> announcement. >> >> 4) The contestmaster of this contract CAN change as permitted by the >> rules. >> >> 5) The contestmaster CAN amend this contract without member objection. >> >> 6) While no session is in progress and there are at least 5 contestants, >> the contestmaster CAN, and SHALL as soon as possible: >> >> a) Initiate a session by announcement. The townspersons for this >> session are the persons who are contestants at this time. To be >> killed is to cease to be a townsperson. >> >> b) Randomly select 1 + floor((N-5)/3) of the townspersons to be >> werewolves (where N is the number of townspersons), and inform >> each werewolf of the identity of all werewolves; all other >> townspersons are villagers. >> >> c) If e specified one or more optional roles, then randomly assign >> each of them to a different villager, and inform each of those >> villagers of eir role. >> >> d) Announce the completion of the above requirements. This starts >> the first day phase. >> >> 10) During each day phase: >> >> a) Each townsperson CAN nominate another townsperson to be lynched >> by announcement. >> >> b) Each townsperson CAN second a nomination made by another >> townsperson by announcement. This starts a discussion period of >> two days, followed immediately by a voting period; during these >> period, no townsperson CAN nominate or second. >> >> c) During the voting period, each townsperson (other than the >> nominee) SHALL inform the contestmaster whether e votes to lynch >> the nominee. >> >> d) As soon as possible after all townspersons required to vote have >> done so, the contestmaster SHALL disclose all votes; this ends >> the voting period. If a majority voted to lynch the nominee, >> then the nominee is killed; the contestmaster SHALL (in the same >> announcement) disclose whether e was a werewolf, the day phase >> ends, and a night phase begins. >> >> 11) During each night phase: >> >> a) The werewolves SHALL unanimously agree to attack exactly one >> villager, and inform the contestmaster of eir choice. At the >> end of the night phase, this villager is killed. >> >> b) Each villager with an optional role SHALL perform that role's >> nightly duties, if any, informing the contestmaster as needed; >> the contestmaster SHALL respond as needed. >> >> c) As soon as possible after all these things have occurred, the >> contestmaster SHALL announce who was killed (but not why), the >> night phase ends, and a day phase begins. >> >> 12) The session ends (and no new phases begin) when either of the >> following is true: >> >> a) There are no werewolves. In this case, all surviving villagers >> win the session. >> >> b) There are at least as many werewolves as villagers. In this >> case, all werewolves (even if killed) win the session. >> >> In either case, the contestmaster SHALL (in the same announcement >> causing it to occur) award floor(P/N) points to each winner of the >> session, where P is the maximum number of points that a contest CAN >> award per week, and N is the number of winners of the session. >> >> 13) The contestmaster SHALL NOT disclose the following, except as >> required: >> >> a) Whether a member is a werewolf. >> >> b) Whether a member has voted to lynch a nominee. >> >> c) Whether the holder of an optional role has been killed. >> >> 14) The following optional roles are available: >> >> a) Seer. Eir nightly duty is to select another townsperson; during >> the night phase, the contestmaster SHALL inform em whether that >> townsperson is a werewolf. >> >> b) Witch. During the night phase, the contestmaster SHALL inform em >> who the werewolves have agreed to attack; eir nightly duty is to >> inform the contestmaster whether e heals that townsperson (e can >> heal once per session), preventing em from being killed at the >> end of that night phase, and whether e poisons another >> townsperson of eir choice (e can poison once per session), >> causing em to be killed at the end of that night phase. >> >> c) Hunter. When the hunter is killed, e SHALL choose another >> townsperson by announcement, who is thus killed. The end of the >> current phase is delayed until e makes this choice. >> >> d) Cupid. Before the start of the first day phase, e SHALL choose >> two townspersons (the Lovers) and inform the contestmaster; the >> contestmaster shall inform both Lovers who the Lovers are. If >> either Lover is killed, then they both are. If either Lover is >> nominated to be lynched, then the other automatically votes not >> to lynch em, without needing to inform the contestmaster. If >> one Lover is a villager and the other is a werewolf, then both >> of them win the session if they are the last two survivors, and >> neither of them win the session otherwise. >> >> e) Village Idiot. Whenever a townsperson is nominated to be >> lynched, e automatically votes to lynch em, without needing to >> inform the contestmaster. >> > > I agree to this contract. > > I agree to agree to this contract. > > I agree to agree to agree to this contract. > > I agree. > > ehird >
I agree to this contract as well.