comex wrote:

> The higher the Score Index, as a score winner, you start more and more
> behind everyone else in the next "game", ergo less incentive to get
> points.

Whereas, the lower the Score Index, once someone is close to winning,
everyone else has less incentive to get points until after the win.

> Even if a high Score Index made wins more frequent, that's months
> instead of months.  In comparison, if you'll recall summaries.txt, the
> original Nomic World had the "endless" game 6 end within a year.  I'm
> sure someone with a longer memory than I can remember the last time
> score became important in Agora.

The last few non-scam points wins were in late 2003 to mid-2004,
though those involved grouping the players into four teams.  Non-scam
individual points wins occurred twice in 2002, once in 2001, once in
1998, and the record gets fuzzy after that.

> I mean, what do we have now?
> In contests: Pens.  Vote Points.  FAP.  As well as any number of types
> of point vouchers.
> In the rules: Notes.  Ribbons.

Notes are geared toward increased voting clout; the ability to win
that way is rather remote, absent a scam.

> Why do we keep reinventing the wheel?  It's one thing to have a
> spendable currency, it's another to neglect Points as some old relic
> which, given what root said about the number of active contests, can
> only really be earned one way at any point in time.

Probably because we enjoy the reinvention process.

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