On Monday 31 December 2007 18:37:51 Ed Murphy wrote:
> Proposal:  Synaesthesia
> (AI = 2, II = 2, please)
> 
> Change the title of Rule 2126 to "Ribbons", and amend it to read:
> 
>        Ribbons are a class of fixed assets.  Changes to Ribbon holdings
>        are secured.  Ownership of Ribbons is restricted to players.
> 
>        Each Ribbon has exactly one color.  Colors with different names
>        are distinct, regardless of spectral proximity.  Each color of
>        Ribbon is a currency.
> 
>        The Tailor is a low-priority office, and the recordkeepor of
>        Ribbons.
> 
>        Ribbons are gained as follows, unless the player already
>        possesses the color of Ribbon to be gained:
> 
>        (+R) When an interested proposal is adopted and changes at least
>             one rule with Power >= 3, its proposer gains a Red Ribbon.
> 
>        (+O) When an interested proposal is adopted by voting with no
>             valid votes AGAINST, its proposer gains an Orange Ribbon.
> 
>        (+G) At the end of each month, each player who held at least one
>             office continuously during that month gains a Green Ribbon,
>             unless e violated a requirement to submit a report within a
>             time limit.
> 
>        (+C) When a player deputises for an office, e gains a Cyan Ribbon.
> 
>        (+B) When a player assigns a judgement to a judicial question
>             other than a question on sentencing, e gains a Blue Ribbon,
>             unless e violated a requirement to submit that judgement
>             within a time limit.
> 
>        (+K) When a player assigns a judgement to a judicial question on
>             sentencing, e gains a Black Ribbon, unless e violated a
>             requirement to submit that judgement within a time limit.
> 
>        (+W) When a first-class person becomes a player for the first
>             time, e gains a White Ribbon.  When a first-class person
>             has been a player continuously for at least three months,
>             was never a player before that period, and names another
>             first-class player as eir mentor (and has not named a
>             mentor in this fashion before), that player gains a White
>             Ribbon.
> 
>        (+M) When, during Agora's birthday, a player publicly acknowledges
>             the occasion, e gains a Magenta Ribbon.
> 
>        (+U) When a player is awarded the Patent Title Champion, e gains
>             an Ultraviolet Ribbon.
> 
>        (+V) When a player is awarded a Patent Title, e gains a Violet
>             Ribbon, unless e gains a different Ribbon for the award.
> 
>        (+I) When a player is awarded a degree, e gains an Indigo Ribbon.
> 
>        (+Y) At the end of each month, for each contest that awarded
>             points to at least three different contestants during that
>             month, the contestmaster gains a Yellow Ribbon.
> 
>        If this rule mentions at least six different specific colors
>        for Ribbons, then a player CAN destroy one Ribbon of each such
>        color in eir possession to satisfy the Winning Condition of
>        Renaissance.
> 
> Upon the adoption of this proposal, for each color of Ribbon, each
> player who owned at least one VC of that color immediately before the
> adoption of this proposal gains that color of Ribbon.
> 
> Create a rule titled "Notes" with Power 2 and this text:
> 
>        Notes are a class of assets.  Ownership of Notes is restricted
>        to players.  Changes to Note holdings are secured.
> 
>        Each Note has exactly one of the standard twelve pitches (ignoring
>        octaves, and treating enharmonics as equivalent).  Each pitch of
>        Note is a currency.
> 
>        The Conductor is an office, and the recordkeepor of Notes.
> 
>        Notes are gained as follows:
> 
>          (1) At the end of each week, for each player, let X be the
>              number of eir proposals that were adopted during that
>              week, and let Y be the number of eir interested quorate
>              proposals that were rejected during that week with
>              VI >= AI/2:
> 
>              (F#) If X > Y = 0, then e gains an F# Note.
>              (F)  If X > Y > 0, then e gains an F Note.
>              (Ab) If Y > X = 0, then e gains an Ab Note.
>              (A)  If Y > X > 0, then e gains an A Note.
> 
>          (2) (E)  At the end of each week, each player who published
>                   at least one weekly report during that week gains
>                   an E Note.
> 
>              (Eb) At the end of each month, each player who published
>                   at least one monthly report during that month gains
>                   an Eb Note.
> 
>          (3) (D)  At the end of each week, each player who published
>                   at least one on-time judgement during that week gains
>                   a D Note.
> 
>          (4) (C)  At the end of each week, each player who gained at
>                   least one Point during that week gains a C Note.
> 
>              (C#) At the end of each week, each contestmaster who
>                   awarded at least one Point during that week gains
>                   a C# Note.
> 
>        Notes CAN be spent (destroyed) as follows:
> 
>          (1) A player CAN spend three Notes forming a major chord to
>              increase another player's VVLOP by 1.
> 
>          (2) A player CAN spend five Notes forming the start of a scale
>              to increase eir own VVLOP by 1.
> 
>          (3) A player CAN spend three Notes forming a minor chord to
>              decrease another player's VVLOP by 1.
> 
>          (4) A player CAN spend two Notes of the same pitch to make
>              another player gain one Note of that pitch.
> 
>          (5) During Agora's Birthday, a player CAN spend Notes forming
>              a standard rendition of "Happy Birthday" to satisfy the
>              Winning Condition of Musicianship, unless another player
>              has already done so during that Birthday.
> 
> [Future proposals can define ways to gain G, A#, B.]
> 
> Create a rule titled "Rests" with Power 2 and this text:
> 
>        Rests are a fixed currency.  Ownership of Rests is restricted
>        to players.  Changes to Rest holdings are secured.
> 
>        Whenever a player possesses a Rest, the Conductor CAN destroy
>        it and award a Note of random pitch to that player, and SHALL
>        do so as soon as possible.
> 
>        Upon a correct announcement by the Conductor that no player
>        possesses a Rest, this rule is repealed.
> 
> Upon the adoption of this proposal, each player gains a number of
> Rests equal to the number of VCs e possessed immediately before the
> adoption of this proposal.
> 
> [Rests might be re-used later, if someone can think of a good way to
> add durations to the system.]
> 
> Repeal Rule 2155 (Parties).
> 
> Amend Rule 1504 (Fine) by replacing the paragraph containing "FINE"
> with this text:
> 
>        * FINE, appropriate for rule breaches of small consequence.  When
>          in effect, the ninny SHALL within 72 hours destroy one of eir
>          Notes.  The ninny is only obliged to perform one destruction
>          per question on sentencing, even if sentences of this type are
>          assigned more than once or go into effect more than once.
> 
> Repeal Rules 2182 (Making Wagers) and 2183 (Resolving Wagers).
> 

My only complaint? You assume Structured Victory is adopted; change this so 
that it will make sense without that, as well.

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