On Monday 31 December 2007 18:37:51 Ed Murphy wrote: > Proposal: Synaesthesia > (AI = 2, II = 2, please) > > Change the title of Rule 2126 to "Ribbons", and amend it to read: > > Ribbons are a class of fixed assets. Changes to Ribbon holdings > are secured. Ownership of Ribbons is restricted to players. > > Each Ribbon has exactly one color. Colors with different names > are distinct, regardless of spectral proximity. Each color of > Ribbon is a currency. > > The Tailor is a low-priority office, and the recordkeepor of > Ribbons. > > Ribbons are gained as follows, unless the player already > possesses the color of Ribbon to be gained: > > (+R) When an interested proposal is adopted and changes at least > one rule with Power >= 3, its proposer gains a Red Ribbon. > > (+O) When an interested proposal is adopted by voting with no > valid votes AGAINST, its proposer gains an Orange Ribbon. > > (+G) At the end of each month, each player who held at least one > office continuously during that month gains a Green Ribbon, > unless e violated a requirement to submit a report within a > time limit. > > (+C) When a player deputises for an office, e gains a Cyan Ribbon. > > (+B) When a player assigns a judgement to a judicial question > other than a question on sentencing, e gains a Blue Ribbon, > unless e violated a requirement to submit that judgement > within a time limit. > > (+K) When a player assigns a judgement to a judicial question on > sentencing, e gains a Black Ribbon, unless e violated a > requirement to submit that judgement within a time limit. > > (+W) When a first-class person becomes a player for the first > time, e gains a White Ribbon. When a first-class person > has been a player continuously for at least three months, > was never a player before that period, and names another > first-class player as eir mentor (and has not named a > mentor in this fashion before), that player gains a White > Ribbon. > > (+M) When, during Agora's birthday, a player publicly acknowledges > the occasion, e gains a Magenta Ribbon. > > (+U) When a player is awarded the Patent Title Champion, e gains > an Ultraviolet Ribbon. > > (+V) When a player is awarded a Patent Title, e gains a Violet > Ribbon, unless e gains a different Ribbon for the award. > > (+I) When a player is awarded a degree, e gains an Indigo Ribbon. > > (+Y) At the end of each month, for each contest that awarded > points to at least three different contestants during that > month, the contestmaster gains a Yellow Ribbon. > > If this rule mentions at least six different specific colors > for Ribbons, then a player CAN destroy one Ribbon of each such > color in eir possession to satisfy the Winning Condition of > Renaissance. > > Upon the adoption of this proposal, for each color of Ribbon, each > player who owned at least one VC of that color immediately before the > adoption of this proposal gains that color of Ribbon. > > Create a rule titled "Notes" with Power 2 and this text: > > Notes are a class of assets. Ownership of Notes is restricted > to players. Changes to Note holdings are secured. > > Each Note has exactly one of the standard twelve pitches (ignoring > octaves, and treating enharmonics as equivalent). Each pitch of > Note is a currency. > > The Conductor is an office, and the recordkeepor of Notes. > > Notes are gained as follows: > > (1) At the end of each week, for each player, let X be the > number of eir proposals that were adopted during that > week, and let Y be the number of eir interested quorate > proposals that were rejected during that week with > VI >= AI/2: > > (F#) If X > Y = 0, then e gains an F# Note. > (F) If X > Y > 0, then e gains an F Note. > (Ab) If Y > X = 0, then e gains an Ab Note. > (A) If Y > X > 0, then e gains an A Note. > > (2) (E) At the end of each week, each player who published > at least one weekly report during that week gains > an E Note. > > (Eb) At the end of each month, each player who published > at least one monthly report during that month gains > an Eb Note. > > (3) (D) At the end of each week, each player who published > at least one on-time judgement during that week gains > a D Note. > > (4) (C) At the end of each week, each player who gained at > least one Point during that week gains a C Note. > > (C#) At the end of each week, each contestmaster who > awarded at least one Point during that week gains > a C# Note. > > Notes CAN be spent (destroyed) as follows: > > (1) A player CAN spend three Notes forming a major chord to > increase another player's VVLOP by 1. > > (2) A player CAN spend five Notes forming the start of a scale > to increase eir own VVLOP by 1. > > (3) A player CAN spend three Notes forming a minor chord to > decrease another player's VVLOP by 1. > > (4) A player CAN spend two Notes of the same pitch to make > another player gain one Note of that pitch. > > (5) During Agora's Birthday, a player CAN spend Notes forming > a standard rendition of "Happy Birthday" to satisfy the > Winning Condition of Musicianship, unless another player > has already done so during that Birthday. > > [Future proposals can define ways to gain G, A#, B.] > > Create a rule titled "Rests" with Power 2 and this text: > > Rests are a fixed currency. Ownership of Rests is restricted > to players. Changes to Rest holdings are secured. > > Whenever a player possesses a Rest, the Conductor CAN destroy > it and award a Note of random pitch to that player, and SHALL > do so as soon as possible. > > Upon a correct announcement by the Conductor that no player > possesses a Rest, this rule is repealed. > > Upon the adoption of this proposal, each player gains a number of > Rests equal to the number of VCs e possessed immediately before the > adoption of this proposal. > > [Rests might be re-used later, if someone can think of a good way to > add durations to the system.] > > Repeal Rule 2155 (Parties). > > Amend Rule 1504 (Fine) by replacing the paragraph containing "FINE" > with this text: > > * FINE, appropriate for rule breaches of small consequence. When > in effect, the ninny SHALL within 72 hours destroy one of eir > Notes. The ninny is only obliged to perform one destruction > per question on sentencing, even if sentences of this type are > assigned more than once or go into effect more than once. > > Repeal Rules 2182 (Making Wagers) and 2183 (Resolving Wagers). >
My only complaint? You assume Structured Victory is adopted; change this so that it will make sense without that, as well.