On 11/5/07, Ed Murphy <[EMAIL PROTECTED]> wrote: > root wrote: > > > Fatigue is a standing player switch, the possible values of > > which are the natural numbers, and the default of which is the > > maximum fatigue value ever set. Fatigue is tracked by the Clerk > > of the Courts, as is the maximum fatigue value ever set. A > > standing player is poorly qualified to be assigned as judge of a > > judicial case if there is another standing player with less > > fatigue who is well qualified to judge the case. > > "Fatigue is a standing player switch, the possible values of which are > the integers, and the default of which is the maximum fatigue value > currently in existence. The Clerk of the Courts CAN decrease all > fatigue values by a constant amount by announcement, and SHOULD do so > as needed to keep fatigue values at small non-negative amounts."
This allows the player with the maximum fatigue to change eir posture to sitting and back to standing in order to reduce eir fatigue to the next greatest. I don't see any problem with allowing the CotC to globally decrease fatigue values, although I don't see any particular need for it either. > > When the CotC assigns a standing player as judge of a judicial > > case, the player's fatigue is incremented by one, except in the > > situation discussed in the next sentence. If the CotC assigns a > > standing player as judge of more than one judicial case > > consecutively in the same announcement, and e states in the > > announcement that these are linked assignments, the player's > > fatigue is incremented by the number of cases so assigned upon > > the last of these assignments, but not upon any of the earlier > > ones. The CotC SHOULD NOT perform linked assignments unless the > > cases being linked are closely related in their subject matter. > > "When the CotC assigns a standing player as judge of one or more > linked judicial cases, the player's fatigue is increased by the > number of cases so assigned. Each judicial case is linked only to > itself, except when the CotC assigns a standing player as judge of > two or more judicial cases consecutively in the same announcement > and states in the announcement that these are linked assignments; > e SHOULD NOT do this unless the cases being linked are closely > related in their subject matter." Works for me, although I'm presently rethinking increasing fatigue by the number of cases. If a player is assigned 5 linked cases, and another player subsequently becomes standing, the second player would have to wait for 5 rotations before getting a case. > Also, do you intend fatigue to increase when a case is transferred > per Rule 2164? I haven't thought about it. The present rule doesn't touch posture at all when a case is transferred. -root