proto-proposal: spending multiple VCs on VVLOP AI: 2 {{{
Amend rule 2126 by replacing the text a) A player may spend two VCs of different colors to increase another player's VVLOP by one. b) A player may spend three VCs of different colors to increase eir own VVLOP by one. c) A player may spend two VCs of different colors to decrease another player's VVLOP by one (to a minimum of zero). d) A player may spend three VCs of different colors to decrease another player's VVLOP by ten percent. with a) A player may spend N+1 VCs of different colors to increase another player's VVLOP by N, where N >= 1. b) A player may spend N+2 VCs of different colors to increase eir own VVLOP by N, where N >= 1. c) A player may spend N+1 VCs of different colors to decrease another player's VVLOP by N (to a minimum of zero). d) A player may spend N+2 VCs of different colors to multiply another player's VVLOP by (10-N)/10, where 1 <= N <= 10. [Generalises all current ways to spend VCs on VVLOP, to produce progressively greater per-VC effect as the number of colors involved rises. With rare colors around, this introduces a tension between the efficiency of spending more colors at once and the desire to collect all colors for the palette win (if that's adopted). In some cases it's even worth transferring VCs (via the one-for-two mechanism) in order to cooperate in a VC spend.] }}} -zefram