I'm working out a concept on the fly here, to make another way to win. This'll need quite a bit of fleshing out.

A player is eligible to win the game if all of the following conditions are true: * E is at least three different types of threats. (Needs enough elements to be interesting.) * E is more different types of threats than any other player. (Maximal case lets the player win.) * Enough of those threats are automatically removed on a win so that this doesn't go into an infinite loop.
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Benjamin Schultz KE3OM
OscarMeyr


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