I'm working out a concept on the fly here, to make another way to
win. This'll need quite a bit of fleshing out.
A player is eligible to win the game if all of the following
conditions are true:
* E is at least three different types of threats. (Needs enough
elements to be interesting.)
* E is more different types of threats than any other player.
(Maximal case lets the player win.)
* Enough of those threats are automatically removed on a win so that
this doesn't go into an infinite loop.
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Benjamin Schultz KE3OM
OscarMeyr