Ed Murphy wrote: > At the end of each quarter, half of each player's supply of > each type of bead (rounding up) are destroyed.
On reflection, this is a particularly good provision. It means that, in the absence of spending, bead holdings change in an AIMD pattern (additive increase, multiplicative decrease) and so will stabilise. Current holdings are not so much a result of accumulation of past input but more a reflection of recent rate of input. I'm not a great fan of capitalism in real life, and less so in a game, so this arrangement seems much better than the usual form of currency game. While I'm opposing the Beads proposal, I'd like to adopt the AIMD provision into the current VC/VLOP economy. Halving all VCs and VLOPs quarterly would prevent inflation, and we could also do away with the VLOP reset at game ends. -zefram