Ed Murphy wrote: > No rule with Power less than 3 may cause an entity to have > Power greater than its own.
I've been pondering along those lines. I have to proto something bigger in this area. > If a rule allows a player to repeal it by announcement, then > it shall be interpreted as causing that player to have Power > equal to its own for the duration of the announcement. Dodgy. "I hereby repeal rule 2345 and simultaneously create a rule with Power=1...". This mechanism isn't required at all: it can always be phrased so that it is a rule that does the repeal. For example, "the Speaker may by announcement cause this rule to repeal itself". -zefram