I submit the following proposal, entitled "Whither Weather?", with an Adoption 
Index of 1:

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Amend Rule 2708 ("Crops") to read as follows:
---
Creating and destroying types of Crop is secured.

Growing Season, Seed Cost, Growth Duration, Resilience, Opportunity, and Sell 
Price are Crop type switches, tracked by the Land Managor, with these values:

- Growing Season - all Crop Seasons
- Seed Cost - integers from 50 to 200 inclusive
- Growth Duration - integers from 3 to 24 inclusive
- Resilience - integers from 70 to 100 inclusive
- Opportunity - integers from 1 to 30 inclusive
- Sell Price - integers from 100 to 400 inclusive

Rules to the contrary notwithstanding, a Crop type CANNOT be planted while its 
Seed Cost is null, and CANNOT be harvested while its Growth Duration or Sell 
Price is null.

When rounding Seed Cost or Growth Duration, ties are broken toward the larger 
value.

An in-season Crop is one whose Growth Season is in progress. All others are 
out-of-season.
---

Amend Rule 2709 ('The Growth Cycle') to read as follows:
---
A player CAN plant an in-season Crop by paying a fee in Pyrite equal to its 
Seed Cost, provided that eir number of Hectares is greater than the number of 
unlost, unharvested Crops e planted earlier in the current Crop Season. <Growth 
Duration> days after it is planted, an unlost Crop ripens.

Once per ripe, unlost, unharvested Crop that a player planted, e CAN harvest it 
by announcement gaining Pyrite equal to its Sell Price (exception: if the 
Weather for the week e planted it had already been selected at the time e 
planted it, e CANNOT harvest it before the end of the week after the week e 
planted it).

When the Fields Wither, all unharvested Crops are lost.

Weather is a secured singleton integer switch with values between 1 and 100 
inclusive, tracked by the Land Managor, with a default value of 50. Once per 
week, the Land Managor SHALL select and announce a random integer between 1 and 
100 to be that week's Weather. Upon such an announcement, the Weather is 
flipped to that value. At the end of each week, all crops with Resilience lower 
than the current Weather are lost and all crops with Opportunity greater than 
the current Weather ripen.

At the end of each Crop Season, the Fields Wither.
---

Amend the second sentence of the first paragraph of Rule 2710 ('Genetic 
Modification') to read as follows:
---
The Land Managor CAN once by announcement, and SHALL in a timely fashion, set 
its Growth Season, Seed Cost, Growth Duration, Resilience, Opportunity, and 
Sell Price to randomly selected valid values.
---

Amend the second paragraph of Rule 2710 ('Genetic Modification') to read as 
follows:
---
Once per Crop Season, a player CAN pay a fee of 750 Pyrite to alter a type of 
out-of-season Crop's Seed Cost, Growth Duration, Resilience, Opportunity, or 
Sell Price by up to 25% in either direction.
---

Set the Resilience of all Crop types to 90. Set the Opportunity of all Crop 
types to 20.
===

This proposal has two purposes: first, to make "good" weather have a gameplay 
effect (allowing early harvesting of crops) and second, to further distinguish 
crops types by varying exactly how they react to weather. My hope is that this 
will make Agoriculture harder to solve.

I've also cleaned up a few cases of strange wording and made it explicitly that 
"lost" crops cannot be harvested.

- Galle

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