I'm separating these to make them easier to follow and because folks might want one but not the other.


I submit the following proposal:

"No Race Conditions" (AI=1)

[The intent here is the order folks fire rounds in a given week shouldn't matter -- essentially everyone shoots simultaneously. That way, there's no incentive to schedule things around midnight Monday.]

Amend rule 2692 (Bang!) by replacing "a single player is alive" with "a single player was alive at the beginning of the week"

Amend rule 2696 (Bang actions) by replacing the paragraph reading:

      When a player (the shooter) fires a round, sequentially for each
      person (the target) in the target list, if the shooter is alive
      and has at least two bangs, and the target is an alive player,
      then two of the shooter's bangs are destroyed, after which the
      target is eliminated.

with:

      When a player (the shooter) fires a round, sequentially for each
      person (the target) in the target list, if the shooter has at
      least two bangs and was alive at the beginning of the week, and
      the target was an alive player at the beginning of the week, then
      two of the shooter's bangs are destroyed, after which the target
      is eliminated.




I submit the following proposal:

"Pragmatic Shootouts" (AI=1)

[Makes the ongoing->none transition non-automatic and adds initializing->none as a possible transition. In addition, clarifies that non-players can get eliminated but nothing happens to em.]

Amend rule 2696 (Bang actions) by 1) replacing the paragraph reading:

      When a player is eliminated, if eir vitality is alive, then the
      following happen in order:
      * Eir vitality is flipped to unalive.
      * E gains one bang.

with:

      When a person is eliminated, if e is an alive player then the
      following happen in order:
      * Eir vitality is flipped to unalive.
      * E gains one bang.

2) replacing the paragraph reading:

      If the match state is ongoing and has not changed in the past 7
      days, and if no player has loaded a round or fired a round in this
      Agoran week or the previous two Agoran weeks, then the match state
      becomes none.

with:

      If the match state is ongoing and has not changed in the past 7
      days, and if no player has loaded a round or fired a round in this
      Agoran week or the previous two Agoran weeks, then any player CAN
      flip the match state to none by announcement.

and 3) adding the following paragraph at the end of the rule:

      If the match state is initializing and has not changed in the
      past 28 days, then any player CAN flip the match state to none by
      announcement.



--
Mischief
Collector
Hat: steampunk hat
Vitality: ghostly
Bang holdings: 0

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