Hey fam 🤗

Was wondering if anyone is working on something similar to the title of
this email?

My take on why GA hasn't given us real world scale of evolution was that
it's bound to the complexity of the simulation one confines the algorithm
within. I.e. there's no entropy source, game worlds don't have sun shining
down on them!

Large trained models of today capture a lot more of the entropy of the
world outside the computers.

Here's what I'm thinking (10 minutes musings, very uncooked), add to a
traditional GA the following:

- Entropy source: chromosome in each generation isn't a fixed length binary
number, it's variable length and evolving data structure, output of a large
model

- Quantum mutations: the mutation step is sourced from a quantum number
generator. Many of these exist today with free APIs, e.g.
https://qrng.anu.edu.au

- Optional step: also evolve the world that the population is embedded
within, in each generation, from a genAI

With this setup, I'm trying to question a fundamental assumption of
conventional GAs, that complexity can arise from a simple set of rules.

Any recent related work that you know of? I know Ben is working on a
similar approach, his entropy source is MeTTa agents interfacing with
endpoints to bring in what I refer to as entropy here. Any other research
ongoing on this?

❤️
K

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