On Fri, Sep 14, 2018 at 2:59 PM Jim Bromer via AGI <[email protected]>
wrote:

> .... Each game could be reduced to a conveniently
> finite number of reactions and principles. So if someone wanted to

waste his time he could create a simple physics-like modelling program
> that could learn to play the games. The complexities could be refined
> or reduced to a relatively simple set of actions.


Clearly this is totally inaccurate as it relates to the game of Go -- which
is known for its rapid rate of combinatorial explosion -- at which
Hassabis's team has beat the world's leading human expert.  The type of
causal inference his system developed in that effort is much more subtle
that that of any human.

....The fact that the program had some generality is
> interesting, but I think the success is due to the relative simplicity
> and underlying similarities, relative to their realm of artificial
> physics, of the different games.
>

My comment above applies equally to this  sentence.

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