Has anyone seen any info on the beamwidths out of the phased arrays? I
could see the solutions come from 1 degree beamwidths or less?
On 9/3/20 11:29 AM, Tim Withrow via AF wrote:
Once he get 20,000 birds up there maybe they'll do something like a
cellular handoff still there's going to be more jitter and packet
loss, it seems. one hell of a mathematician I also imagine it will
take , to get it all synchronized.
------------------------------------------------------------------------
On Thursday, September 3, 2020 Bill Prince <af@af.afmug.com> wrote:
The difference has got to be with the number f ground stations. Unless
my understanding is incorrect, Geo-synchronous satellites have one
ground station per satellite. Starlink will have lots of ground
stations with traffic split between them Certainly not 12,000, but
perhaps one ground station per every two or three rings? I'm guessing
they could add ground stations in areas with a lot of traffic as well?
bp
<part15sbs{at}gmail{dot}com>
On 9/3/2020 11:12 AM, Adam Moffett wrote:
A graceful hand-off might only give you a brief moment of jitter.
My skepticism is directed at capacity. I haven't seen how 12,000
satellites gives you 12,000X capacity like some people seem to
assume. Once you've used every channel in a certain area then you
don't get more of them no matter how many more AP's you install.
Maybe the plan is after you Hughesnet's lunch you buy them out and use
their channels too. Repeat with Viasat etc.
On 9/3/2020 12:21 PM, Steven Kenney wrote:
https://arstechnica.com/science/2020/09/spacex-launches-12th-starlink-mission-says-users-getting-100-mbps-downloads/
"Initial results have been good," she said. These tests reveal
"super-low latency," and download speeds greater than 100 megabits per
second. This, she noted, would provide enough bandwidth to play the
fastest online games and stream multiple HD movies at once.
I'm wondering what happens when it needs to swap to another dish, the
tracking will need to change fast and that delay would probably kill
any gamers in the heat of battle :)
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