Xbox downloads tend to be somewhat aggressive anyway. I think you’ll have the opposite problem, people who can’t do anything else on their Internet connection while the kids are downloading games. Something like Preseem that queues short interactive flows separately from large bulk flows could help.
Given that a lot of games are on the order of 50 GB and some are up to 150 GB, I doubt you will make anybody happy unless you have gigabit fiber. They tend not to understand why it is going to take hours or even days to download a game, other than “your Internet sucks”. If you speed it up to take 12 hours instead of 24, they will probably still bitch. I try to explain that the game is the equivalent of streaming 10 or 20 Netflix movies, how long would that take? If you have a ton of bandwidth at your main location and also a walk-in store, maybe you could set up facilities for people to bring in their game consoles and download the games quickly. Probably only works if you are near somewhere to eat or shop while they wait, it’s still going to take awhile to download 50 GB. From: AF <af-boun...@af.afmug.com> On Behalf Of Steve Jones Sent: Wednesday, December 18, 2019 11:27 AM To: AnimalFarm Microwave Users Group <af@af.afmug.com> Subject: [AFMUG] Xbox updates and downloads Thinking about christmas eve/day a ton of kids will be getting digital codes for games, which means there are going to be a ton of broken hearted kids when they go to play the game and have to download it. its probably too late t implement anything at all, but are the downloads, not streaming, or gameplay, just the game and the required updates, identifiable? It would be nice to be able to make a queue that gives that traffic some extra bandwidth. I dont care about playstation, people who os playstation are weird
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