Also of course it depends on what needs to be rendered. I didn't deep-dive yet into the internals of it, but isn't it that when combining the images at the end, that transfer of the initial images with lots of data basically happens only once? It seems to me devdraw can be quite performant on certain use cases. (UIs with basic shapes) But true, having access to the framebuffer should offer more options. Also I wonder what kind of functions it should be providing. (And if devdraw couldn't be just made faster)
> What I suggest is a lower level interface to use the framebuffer directly and > I think devdraw (memdraw, memlayer) is too high level and rio oriented. ... > Also the transfer of images in this way is expensive (regarding time) a > screen image is at least copied two times. So by defining a lower level we > could improve the performance of rendering by a factor of two. ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T2518f9e4fc10ed03-M3f8fff74c67b09c5e2cde53f Delivery options: https://9fans.topicbox.com/groups/9fans/subscription