Don't high end GPUs have thousands of "cores"? Even high end CPUs don't have 
more than a few dozen cores to 128 or so. While each kind's cores are very 
different, seems to me GPU/CPU paths have diverged for good. Or we need some 
massive shift in programming languages + compilers. I lack imagination how. 
Still, the thought of the CPUs gaining the complexity of the graphics engine 
scares me!

-- Bakul

> On Aug 22, 2021, at 12:09 PM, Paul Lalonde <paul.a.lalo...@gmail.com> wrote:
> 
> I'm pretty sure we're still re-inventing, though it's the CPU's turn to gain 
> some of the complexity of the graphics engine.
> 
> Paul
> 
> On Sun, Aug 22, 2021, 12:05 PM Bakul Shah <ba...@iitbombay.org 
> <mailto:ba...@iitbombay.org>> wrote:
> Thanks. Looks like Sutherland's "Wheel of Reincarnation 
> <https://www2.cs.arizona.edu/~cscheid/reading/myer-sutherland-design-of-display-processors.pdf>"
>  has not only stopped but exploded :-) Or stopped being applicable.
> 
> -- Bakul
> 
>> On Aug 22, 2021, at 9:23 AM, Paul Lalonde <paul.a.lalo...@gmail.com 
>> <mailto:paul.a.lalo...@gmail.com>> wrote:
>> 
>> It got complicated because there's no stable interface or ISA.  The hardware 
>> evolved from fixed-function to programmable in a commercial environment 
>> where the only meaningful measure was raw performance per dollar at many 
>> price points.  Every year the hardware spins and becomes more performant, 
>> usually faster than Moore's law.  With 3D APIs hiding the hardware details 
>> there is no pressure to make the hardware interface uniform, pretty, or 
>> neat.  And with the need for performance there are dozens of fixed function 
>> units that effectively need their own sub-drivers while coordinating at high 
>> performance with the other units. 
>> The system diagrams for GPUs look complex, but they are radical 
>> simplifications of what's really on the inside.
>> 
>> Intel really pioneered the open driver stacks, but performance generally 
>> wasn't there.  That might be changing now, but I don't know if their 
>> recently announced discrete product line will be driver-compatible.
>> 
>> Paul
>> 
>> 
>> On Sun, Aug 22, 2021 at 8:48 AM Bakul Shah <ba...@iitbombay.org 
>> <mailto:ba...@iitbombay.org>> wrote:
>> The FreeBSD amdgpu.ko is over 3Mbytes of compiled code. Not counting the 
>> "firmware" that gets loaded on the GPU board. drm/amd/amdgpu has 200K+ lines 
>> of source code. drm/amd over 2M lines of code. Intel's i915 seems to be 
>> about 1/10th the amd size. AIUI, this is linux GPU driver code, more or less 
>> unchanged (FreeBSD has shim code to use it). How did the interface to an 
>> SIMD processor get so complicated?
>> 
>>> On Aug 22, 2021, at 6:44 AM, Paul Lalonde <paul.a.lalo...@gmail.com 
>>> <mailto:paul.a.lalo...@gmail.com>> wrote:
>>> 
>>> I'd love to see  GPU support for Plan9.  This discussion falls right into 
>>> my professional capacity.  I'll say that people generally *grossly* 
>>> underestimate the complexity of a modern GPU and of its supporting software 
>>> stack.  The GPU driver is effectively a second operating system with shared 
>>> memory and DMA interfaces to the host.  Even bringing up a modern GPU for 
>>> just compute tasks is a very large endeavour.
>>> 
>>> That being said, if you want real hardware support, the best place to start 
>>> is currently AMD's open-source stack.  Ignoring the Vulkan bit, 
>>> understanding their platform abstraction layer (PAL) and shader ISA 
>>> (https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf
>>>  
>>> <https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf>)
>>>  is the base.  The lower hardware levels are reasonably well-described in 
>>> linux's libdrm and its AMD support in amdgpu.
>>> 
>>> Opinions on how to bring this to Plan9?  I don't really have any - it's a 
>>> huge pile of work with minimal benefit.  If you're looking for lightweight 
>>> graphics, WebGL is a doable path, and almost certainly the right way to 
>>> experiment with Plan9-like interfaces to graphics hardware.
>>> 
>>> Paul
>>> 
>>> 
>>> 
>>> On Sun, Aug 22, 2021 at 5:30 AM sirjofri <sirjofri+ml-9f...@sirjofri.de 
>>> <mailto:sirjofri%2bml-9f...@sirjofri.de>> wrote:
>>> 
>>> 22.08.2021 14:10:20 Stuart Morrow <morrow.stu...@gmail.com 
>>> <mailto:morrow.stu...@gmail.com>>:
>>> > Also:
>>> >> people have discussed that for years
>>> >
>>> > They have?  I mean I might have seen occasionally someone vaguely
>>> > going "some sort of GPU support would be cool to have".  That isn't
>>> > discussion.
>>> 
>>> I've even heard of someone actually making GPU stuff work on plan 9. I've 
>>> only heard from their partner, who made a cute glenda thing on a piece of 
>>> cloth. I chatted with her a little and told her she should encourage her 
>>> partner for some discussion about this in our channels. It looked like 
>>> it's some academic work, but I don't know any details about it.
>>> 
>>> Worst case, someone already has a proper and good GPU implementation for 
>>> Plan 9 and nobody knows about it.
>>> 
>>> sirjofri
>>> 
>>> Btw if the said person reads this: it would be nice to learn some 
>>> details.
>>> 
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>> 
>> 
>> 
>> -- Bakul
>> 
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