On Friday 23 of November 2012 10:47:09 Gorka Guardiola wrote: > On Thu, Nov 22, 2012 at 11:32 PM, Winston Kodogo <kod...@gmail.com> wrote: > > But, let the record show, C++ has been scientifically shown to be an > > unbelievably crap and monstrously complex language, even though I earn > > my daily bread by using it. I was a contemporary of Dr Stroustrup when > > he was spending his time dragging the Cambridge mainframe to its knees > > using the Simula compiler - the kindest description I ever heard from > > friends in the computer lab was "stubborn"- and occasionally, ok > > frequently, or indeed always, am tempted to view C++ as his revenge on > > the world for pointing out that he doesn't have a clue how to program > > efficiently. > > Yes, this is why most games, which do not need speed or efficiency at all > are programmed in C++. (...)
you've just stepped on my pet peeve, apologies in advance for what follows. <<'NITPICK' the bulk of in-game graphics processing is done via OpenGL calls/DirectX calls/whatever goes on the PS3' Cell CPU. the C++ parts could be replaced with Python and noone would be any the wiser. similarily, Youtube flash player does not decode nor scale video in Flash' Actionscript; the GPU does it. unless you have broken drivers like i had once, in which case it is /slow/. C++ for the assembly-line-style game development [1] is choosen as PHB's safe bet -- a.k.a. ``industry's stadard practice'' -- and not on technical merits. cue picture of Scott Adams (of Dilbert fame). if you really must, John Carmak writes idomatic C, not C++. NITPICK; [1] http://news.ycombinator.com/item?id=4821152 and countless other stories. -- dexen deVries [[[↓][→]]] Reality is just a convenient measure of complexity. -- Alvy Ray Smith