On Wed, Apr 25, 2012 at 6:11 PM, Strake <strake...@gmail.com> wrote:
> On 25/04/2012, John Floren <j...@jfloren.net> wrote:
>> Through the magic of compression, and other things like realizing that
>> you don't have to redraw the *entire* screen 60 times a second when
>> displaying a mostly-static desktop.
>> You just send the chunks that have
>> changed, *when* they change.
>
> And when watching full-screen video, or playing full-screen 3D games?
> Then it must redraw nearly the whole screen, nearly every frame.

I thought you wanted this to do your uber computations, not watch movies?

And if you have full-screen 3D games for Plan 9, share!

>> I'm not that familiar with how the Plan 9 graphics system works, but
>> we're not talking about hardware vs software OpenGL. There is no
>> OpenGL to be had here.
>
> Not yet. It seems to be in the works:
> http://plan9.bell-labs.com/wiki/plan9/todo/index.html
>
>> This is writing bits into a framebuffer and
>> having them appear on the screen. It's pretty damn fast to write
>> things to main memory.
>
> Yes, which works iff the video output is local. This I wrote in
> response to the idea that I make one machine a 64-bit devoted CPU
> server, which I doubt would be appropriate for my usage case and
> available hardware.
>

You still haven't told us your usage case. Wild speculation about what
is possible, impossible, desirable, necessary, etc. is cheap on 9fans,
I'm sure you've seen that.

john

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