to see how it should look when drawn correctly use "type = ARGB32" and
RGB24 for black's allocimage(). see attached.

the alpha blending still works because when downgrading from
ARGB32->RGB24 (for drawing onto "black") the library still takes the
source color from black without issues. the bugs appear when 32-bit
channels are being used for source and destination.

<<attachment: RGB24.png>>

Reply via email to