cool, thanks! those do almost everything: loadimage() from bytes, drawing onto the screen using itself as a source, drawing primitives (lines and circles), alpha blending (glenda and hyperglenda) as well as unloadimage() for the case where the screen is being resized.
i'll try to dig out a parallels installation tomorrow to compare your results with. andrey > sure. a few of the programs didn't seem to work (delayscreen > and polydominoes). mountain, sphere and spirograph seemed > to hum right along. > > - erik >