cool, thanks!

those do almost everything: loadimage() from bytes, drawing onto the
screen using itself as a source, drawing primitives (lines and
circles), alpha blending (glenda and hyperglenda) as well as
unloadimage() for the case where the screen is being resized.

i'll try to dig out a parallels installation tomorrow to compare your
results with.

andrey

> sure.  a few of the programs didn't seem to work (delayscreen
> and polydominoes).  mountain, sphere and spirograph seemed
> to hum right along.
>
> - erik
>

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